LEARN MORE ABOUT

EIGIS ODYSSEY

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Features

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Character Progression

Game item icon

Our goal is to make sure all players are able to progress in our server just by playing the game. That is why our project is leading the idea of having certain limitations on enchant of the items. As the server is progressing, such limits are being slowly increased, and new items added, making sure that players are moving forward step by step.

Game item icon

L-Coins and Ressurection Coins are mainly obtained by slaying monsters, and eliminating other players in PVP. Both coins have 20 second drop cooldown after killing either a monster, or another player in PVP. There is also a daily limit on how many L-Coins you can farm a day, which takes 12 hours of farming.

Ressurection in Raid Boss area costs 50% less coins.

NEW FEATURE

Voice Chat

Speak with nearby players or switch between party, clan, command channel and group voice - all without leaving the game.

Five-person parties move fast, and Eigis Odyssey keeps every call inside the game. Fully integrated voice chat gives you five channels: proximity, party, clan, command channel and group. Proximity lets you speak with players nearby, while the organized channels keep your team coordinated through hunts, raids and sieges.

Group voice lets you create a custom room for others to join. When you enter a mini-game, you can also join a group voice chat with its participants. No Discord juggling or alt-tabbing: push-to-talk and open-mic modes, low-latency voice servers and per-player volume controls keep every conversation where the action is.

NEW FEATURE

Skill Tree

Shape your character beyond the class template. Branching skill paths let two players of the same class fight nothing alike.

The classic class system tells you what you are. The Eigis skill tree asks what you want to become. Every class carries branching paths with a real choice at each tier: trade raw power for utility, mobility for control, or double down on the thing your build does best.

To make every character build more unique, the Skill Tree also includes class-specific and archetype-specific skills. Each class can choose 2 of 4 completely new skills, adding more than 100 new skills across all classes.

Respecs are cheap and encouraged, so experimenting is part of the game rather than a punishment. Two duelists of the same class can meet mid-lane with completely different toolkits - and the better plan, not just the bigger number, walks away.

NEW FEATURE

Vitality System

Vitality keeps experience progression competitive: dedicated farmers still advance, while the wider community remains within reach.

With auto-hunting keeping many characters active around the clock, progression should not be decided only by who can farm the longest. The Vitality System balances experience progression so continuous farming still matters without creating an overwhelming lead.

Dedicated players are still rewarded for consistency, while the wider community stays close enough to compete. The result is a healthier pace where regular players and the most active farmers can keep progressing on the same battlefield.

NEW FEATURE

Homunculus

Raise a collection of homunculi bound to your character. Level and evolve them, then let their blessings strengthen you in battle.

Deep beneath the temple laboratories, alchemists learned to bind fragments of soul into living vessels. You can raise many homunculi, each one bound to your character. They grow stronger as they gain levels and change form as they evolve.

Every homunculus brings its own passive blessings. Build your collection and let them support different playstyles, speed up hunts and give your character an edge in battle.

NEW FEATURE

Drop Atlas

Every monster, raid boss and drop — mapped. Search by item or monster to find drops and locations instantly.

Stop alt-tabbing to dusty wiki pages from 2009. Search for an item to see every monster and raid boss that drops it, or search for a monster or raid boss to inspect its drops and location on the world map.

Planning a hunt becomes a route instead of a research project. Look up the item or monster you need, check the relevant drops and locations, and decide where to hunt next.

NEW FEATURE

Sieges & Clan Halls

Fight for Aden or Giran Castle during the siege. After the siege ends, clans without a castle can compete in live auctions for one of six Clan Halls in Aden.

Owning a Castle or Clan Hall strengthens the whole clan with Adena and EXP/SP bonuses, together with an active Item Drop Rate buff. Every player can also choose daily clan-base missions and spend the earned currency in the clan-base shop.

Owning a Castle or a higher-tier Clan Hall also unlocks Clan Tents, which support clan members with extra EXP and Adena, deploy troops and can be attacked by enemy players. For siege schedules, live-auction rules, complete bonus values, missions and Clan Tent details, open About Server → Castle Sieges & Clan Halls.

Castle Sieges and Clan Halls
NEW FEATURE

Unique Interface

A client built for comfort: a modern UI, detachable windows and layouts you can arrange to fit your playstyle.

The client is built for modern screens. Most interface windows - including inventory - can be detached and arranged to suit your layout across one monitor or several.

Crisp scaling across modern resolutions, clearer layouts and flexible window placement keep important information where you want it. The result stays familiar to longtime players while feeling cleaner and more comfortable to use.

NEW FEATURE

Mini Games

Poker, chess, coinflip and jackpot - four in-game ways to test your strategy, nerve and luck between hunts.

  • Poker: Choose between sit & go and tournament formats.
  • Chess: Challenge another player to a classic match.
  • Coinflip: Place a quick wager on a coin toss.
  • Jackpot: Add Adena to the shared pool; your contribution sets your chance to win.

NEW FEATURE

Auto-Rush Settings

Choose how every Rush skill behaves during automatic hunting.

Players can configure each Rush individually and decide whether it should be used automatically to close the distance to the target. This gives every class direct control over which movement skills are used while auto-hunting.

NEW FEATURE

DPS Meter

A new DPS Meter provides a clear view of personal and group combat performance.

Choose between a compact meter, as presented in the video, a minimized view, or the complete Combat Details display.

  • The compact DPS Meter displays a player’s class on hover, while the full meter shows each class directly.
  • Track total damage, damage per second, and each participant’s contribution throughout an encounter.
  • Open Combat Details to review the fight on a graph and inspect which skills contributed to the recorded damage.

NEW FEATURE

Skill Icons & Names on Damage

Choose how much skill information appears in your damage list.

In Settings & Information, players can now choose whether the damage list displays the icon and name of each skill, as shown in the video below.

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Use the controls to zoom. Drag the video while zoomed to inspect a different area.

NEW FEATURE

Skill Tooltip

View detailed and up-to-date information for every skill directly from its tooltip.

When enabled in Settings & Information, Skill Tooltips display the skill’s current PvE and PvP cooldowns, casting time, and other useful details.

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NEW FEATURE

Skill Bar Transparency

Customize the interface with a new Skill Bar Transparency setting.

Players can now adjust the transparency of their skill bars, making them more visible or more discreet to suit their interface and gameplay preferences.

NEW FEATURE

Party Reconnect & Self-Invite

Parties now remain together through temporary connection and client problems.

  • After reconnecting from an internet disconnection or critical error, players are no longer removed from their party.
  • A new option in ALT + Y lets players create a self-invite list. Anyone on that list can enter the player’s party whenever they want.
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NEW FEATURE

Nearby Player Count

Check how many players are gathered around a boss before engaging.

Hold SHIFT and left-click a boss to open its information and see the number of players currently nearby.

All Command Channel windows are now detachable, allowing players to move them to a second screen and keep important raid information visible during combat.

NEW FEATURE

Telegram Bot

You can now control your character through an application in Telegram. Here is exactly what you can do:

  1. 01Character status

    HP, MP, CP, XP, target and location, updated in real time.

  2. 02Remote control

    Toggle auto-play, switch to offline farming, use My Teleport or go to town. Characters that are not in the game can be logged in to farm offline.

  3. 03Revive

    Return to the village or use Resurrection without penalty, then go back to where you fell.

  4. 04Notifications

    Deaths, player attacks, stopped farming, store sales, mail, boss spawns and server restarts. Choose the ones you want.

  5. 05Farming statistics

    EXP, Adena and kills for every session, with daily charts for 7 and 30 days.

  6. 06Inventory

    Equipment and items of every character, with search and filters.

Available languagesEnglish · Russian · Korean

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HP Potions

HP Potion recovery now scales with character level, increasing by 1 HP per level. The maximum recovery is reached at Lv. 60; higher levels do not increase the recovered amount further.

UPDATED FEATURE

Party Bonus

Party EXP bonuses are now granted exclusively by eligible support characters. Party size by itself no longer provides an EXP bonus.

Support-Based Bonus

Support Party Bonus

Up to two eligible support characters count toward the party bonus. Additional supports do not increase the bonus beyond the two-support maximum.

+5%1 support
+10%2 supports
Eligible Support Classes
BishopCardinalElven ElderEva's SaintShillien ElderShillien SaintPaladinPhoenix KnightDark AvengerHell KnightTemple KnightEva's TemplarShillien KnightShillien Templar
BALANCE UPDATE

Debuff System Changes

The way P. Def. and M. Def. reduction debuffs work has been adjusted.

General Debuff Stacking

Multiple P. Def. or M. Def. reduction debuffs no longer stack with each other.

If several different defense-reduction debuffs are applied to the same monster, only the strongest applicable debuff will remain effective.

This means players can no longer combine several P. Def. or M. Def. reduction effects to heavily reduce a monster’s defenses.

Party Single-Target Hunting Grounds

In Party Single-Target Hunting Grounds, P. Def. and M. Def. reduction debuffs are fully disabled.

These debuffs will not provide their defense-reduction effect against monsters in this type of content.

Solo AoE Zones

Sanctuary has been disabled in Solo AoE hunting zones.

This adjustment prevents Sanctuary from providing an unintended advantage in Solo AoE content and keeps the performance of classes in these zones closer to the intended balance.

These changes target the interaction of defense-reduction debuffs across different content and are intended to prevent excessive stacking and major differences in efficiency caused by particular debuff combinations.

UPDATED FEATURE

Offline Hunting

Keep your character hunting when you disconnect, the client closes unexpectedly or you turn off your computer. Offline Hunting can activate automatically through the game settings, or you can start it manually before leaving the game.

Main + Box Support

Two permitted characters can hunt offline

Players can now place both their main and box characters on offline farm.

The feature remains protected by the same IP and HWID limits, so it cannot be abused to run additional characters. This change simply makes it easier for players to place their two permitted characters on offline farm without adding extra difficulty.

Characters
Main + Box
IP Limit
2 per IP
HWID Limit
1 per HWID
Automatic Mode

Enable it in Settings & Information

  1. Own an Offline Farm Rune, available from L2Store.
  2. Open Settings & Information and enable the automatic Offline Farm option.
  3. Start auto-hunting before disconnecting.
  4. If the connection or client closes, your character remains in the game.
Manual Mode

Use the command or Exit menu

.offline
  1. Make sure your character is ready to continue hunting.
  2. Enter .offline in game chat, or open ALT+X → Exit and choose Offline Farm.
  3. Your account disconnects immediately while the character remains online.

Important: The IP and HWID limits still apply to offline farming. A server restart disconnects offline characters, so you must enter the game again manually afterward.

Premium Account

Premium Account Coupon

Activate Premium by purchasing a Premium Account Coupon from L2Store and double-clicking it. The coupon is tradeable and can be purchased a maximum of three times per month on each account.

Progression & Protection

Advance faster and lose less

Acquired XP / SP+25%
XP Lost on Death-50%
Resurrection without penalty cost-50%
Daily Login BonusEnabled
Drops & Crafting

Improve every farming session

Adena Drop Rate+50%
Item Drop Rate+20%
L-Coin Drop Count+3
Resurrection Coin Drop Count+1
Random Craft Points from Herbs+50%

Gear Penalty

A Gear Penalty has been introduced to prevent low-level characters from gaining an excessive advantage by using C-grade gear purchased from town merchants.

Note: Any skill granted by an equipped item that causes a Gear Penalty will not work. For example, when wearing Majestic Gauntlets at Lv. 50, you receive only the item's P. Def. and none of its additional effects.

Weapon Gear Penalty icon Weapon Gear Penalty
Gear Penalty Level Effect
1 Atk. Spd. -25%
Casting. Spd. -25%
2 Atk. Spd. -25%
Casting. Spd. -25%
P. Atk. -15%
M. Atk. -15%
Armor Gear Penalty icon Armor Gear Penalty
Gear Penalty Level Effect
1 P. Def. -15%
M. Def. -15%
Speed -20%

Character & Monster / Boss Penalty

There is no penalty when the level difference between your character and a monster or boss is 0-5 levels. The penalty begins at a difference of 6 or more levels and increases as the level difference grows.

When the difference is 6 levels or greater, damage dealt to the target is reduced. If your character is at least 6 levels higher than a regular monster, that monster will not drop any items.

Boss Drops: Bosses have no character-level drop penalty. A Lv. 80 character can still receive drops from a Lv. 18 boss.

VIP System

Game item icon VIP Level

increases automatically as you spend in-game balance in L2Store. As you increase your VIP Level you receive certain bonuses. These bonuses have been re-worked, in order to not create disbalance between players, as VIP only provides small PVE bonuses. VIP Level never goes down.

UPDATED FEATURE

Nobless

Game item icon Nobless

Nobless now has two skill levels. Nobless Lv. 1 can be learned by completing the Nobless Missions available from Lv. 76. Nobless Lv. 2 can only be obtained by dealing the final blow to God Boss: Helios. The skill is balanced to remain a useful bonus rather than an overpowering primary skill.

Nobless Missions from Lv. 76

  • Defeat 5 Group Dungeon bosses
  • Defeat 3 Boss Tower bosses
  • Defeat 2,500 monsters in Hot Springs
  • Defeat 2,500 monsters in Rift
  • Participate in 30 Olympiad matches
  • Defeat Baium while in a Command Channel with looting rights
Skill Stat Lv. 1 Lv. 2
Buff Duration 1 Hour 1 Hour
Skill Cooldown 4 Min. (Fixed) 3 Min. (Fixed)
Skill Cast-Time 2.5 Sec. 1.5 Sec.

Olympiad

Olympiad
Match DaysThursday, Friday and Saturday
Match Hours19:00–20:00 Server Time
Hero ClaimSunday at 12:00 Server Time
Season StartSecond week after server launch

Olympiad is a best-of-three contest: the first fighter to win two rounds wins the match. A round is won by defeating the opponent or dealing more damage before the round ends.

Round 1

Equal opening

Both opponents begin with full HP, CP and MP.

Round 2

The first result carries forward

Round 1 winner

Begins with the HP, CP and MP remaining at the end of the previous round.

Round 1 loser

Begins with 90% of total HP, CP and MP.

Round 3

Decider when the score is tied

2–0 score

The match ends after Round 2.

1–1 score

Both opponents begin the final round with fully restored HP, CP and MP.

Hero Reward

Heroic Miracle

Heroes receive a passive whose All Stats bonus improves with each period. The following effects apply throughout all three periods.

Max HP +850Granted during every Heroic Miracle period.
Triggered Speed BuffHas a chance to increase Atk. Spd., Casting Spd. and Speed.
Period 1All Stats +1
Period 2All Stats +2
Period 3All Stats +3

Class Change

Change your class from Lv. 40 without losing your current level. Class Change uses a coupon from L2Store and replaces level loss with a clear EXP Debt system.

Requirement

Class Change Coupon

  • Available from Lv. 40.
  • Purchased from L2Store.
  • Heroes must remove Hero status through the Olympiad NPC before changing class.
Progression

Your level stays intact

  • Your current level is preserved.
  • Changing from a non-support class applies EXP Debt equal to 10% of total EXP.
  • Changing from a support class to any class applies only 5% EXP Debt.
Refunds

Your learned skills are protected

  • Spellbook skills return as Sealed Spellbooks.
  • Enchanted skills return through matching Skill Enchant Charging Stones.

Support penalty: The 5% EXP penalty applies when you reroll from a support class to any class. The rate depends on the class you are leaving. Rerolling from a non-support class to a support class still applies the standard 10% EXP penalty. Both penalties are applied as EXP Debt.

EXP Debt

Clear the debt before earning new EXP

  1. No EXP is removed when you change class.
  2. Newly earned EXP pays the debt first.
  3. The tracker shows exactly how much debt remains.
  4. At zero debt, normal EXP progression resumes.
EXP Debt tracker
Skill Enchant Refunds

Matching enchant progress is returned

If an enchanted skill was at +1 through +3, its matching stone can restore any skill of the same star grade to that enchant value with 100% success.

Skill Enchant Charging Stone 1 star
Refunds +1 to +3

Charging Stone 1*

Returned for enchanted 1* skills and guarantees the matching enchant value on another 1* skill.

Skill Enchant Charging Stone 2 star
Refunds +1 to +3

Charging Stone 2*

Returned for enchanted 2* skills and guarantees the matching enchant value on another 2* skill.

Skill Enchant Charging Stone 3 star
Refunds +1 to +3

Charging Stone 3*

Returned for enchanted 3* skills and guarantees the matching enchant value on another 3* skill.

Liberty System

A Liberty system is designed to help players progress in the game, especially on rare items such as Dolls and Rare Accessories. Purchased items for Scroll of Liberty are sealed.

Game item icon Liberty Fragment

A resource that is used to enchant Talisman of Liberty. Only limited amount can be purchased on account a day. (Will be added to the game when average Level of players is 60+)

Game item icon Talisman of Liberty

Is Can be enchanted with the help of Liberty Fragments and when successfully enchanted to +5, can be exchanged to Scroll of Liberty. (With every failed enchant attempt, the success rate increases)

Game item icon Scroll of Liberty

Is used to trade for rare items such as Dolls and Rare Accessories in Special Craft

Sealed Rare Accessories

Game item icon Sealed Rare Accessories

can be obtained through events, and Ancient Adena shop. They can also now be transformed into Scroll: Enchant Sealed Rare Accessory via Game Assistant.

Why? Such feature has been added to our server, to give players a chance to enchant Rare Accessories, without having to step outside their comfort zone. Simply by playing the game, you can collect Ancient Adena, and buy Sealed Rare Accessories, or obtain them through events, or buy them using Scroll of Liberty. Then you can also transform them to Scroll: Enchant Sealed Rare Accessory, and enchant your epics.

UPDATED FEATURE

Enchant Scrolls

Obtaining Armor & Weapon enchant scrolls won't be as simple as purchasing them for L-Coins in unlimited quantity. Enchant Scrolls can be obtained by either defeating Bosses, or trading in Crystals and Torn Enchant Scrolls with NPC Durin in Rune Township.

Stable Scrolls

Stable Scrolls are available for D-, C- and B-Grade Armor and Weapons. They can safely enchant equipment up to the limits shown below.

EquipmentD-GradeC-GradeB-Grade
Armor+6+6+6
Weapon+25+12+10
Game item icon Torn Enchant Scroll

Can be obtained by completing daily missions, purchased from Olympiad Manager, Rift Dealer or using Boss Tower Badges

Game item icon Crystalizing

Not only dwarves, but everyone can now turn items into crystals. Simply drag a tradeable item you wish to turn into crystals, onto this icon in Inventory.

Feature preview

Party Matchmaking

We believe bringing back Party Matchmaking with this new concept will help players a lot, to find a group of other players to play with.

Feature preview

Ancient Adena

Ancient Adena shop will be updated every month, that means that Ancient Adena will be deleted before the shop update. To find the exact date of deletion, click on the item.

Missions

Reworked missions and a clearer interface make progression more rewarding, with stronger incentives to complete each objective.

Pattern System

Instead of managing multiple dyes, you now need only one Pattern. Choose the stat you want and adjust it freely.

Target Lock

Lock onto one or multiple targets while using Auto Hunt, keeping your preferred enemies prioritized throughout the hunt.

Performance Boost

Fine-tune the client for smoother, clearer combat. Advanced performance controls let you reduce visual load without losing the information that matters.

Animations Adjust animation distance

Control how far away skill animations are rendered.

Performance Optimize GPU usage

Reduce unnecessary rendering work for smoother gameplay.

Visibility Unify armor appearances

Keep large fights readable while lowering visual overhead.

DKP Interface

The redesigned DKP interface makes point tracking more transparent and easier for every clan member to understand.

Drop List & Epic System

We’re excited to unveil our brand-new Drop List feature with Group Chances, designed to make epic rewards more accessible than ever. With this system, your group is guaranteed a 100% drop rate of Epic items.

As demonstrated in our video:

  • 70% chance to receive an Essence.
  • 30% chance to receive a Ring.

To ensure every clan receives a reward, we’ve introduced a safe system: after collecting a set number of essences, you can craft a guaranteed Epic jewelry.

This way, even in the unluckiest scenarios, your clan will always secure a valuable reward from the epic pool.

Introducing E-Coin

We’ve carefully designed a new currency called E-Coin, created with the player experience in mind. Unlike traditional in-game currencies, E-Coin will not interfere with market balance or item prices. Instead, it will be awarded through special channels — such as supporting Streamers, rewarding Clan Leaders, and Exclusive Giveaways.

This system allows us to give back to the community while keeping the in-game economy fair and stable.

Stay tuned for events and announcements on how you can get your hands on E-Coins!

ECoin
UPDATED FEATURE

Command Channel System

Detachable Windows

All Command Channel skill-tracking windows can now be detached and moved to another screen. Raid leaders and members can keep important CC skill information visible wherever it works best for their setup.

We’re thrilled to introduce our brand-new Command Channel System, designed to make raid-leading smoother and more strategic than ever before. With this feature, you can easily track the most important skills across your entire CC.

As demonstrated in our video:

  • Check the cooldown timers of key raid skills directly.
  • View which members have those skills available or on cooldown.
  • Ensure every CC member has full visibility of these vital skills.

By giving leaders and members real-time access to cooldown information, raids become far more coordinated and precise. Every participant in the Command Channel can now contribute more effectively to victory.

Boss Teleports

We’re thrilled to introduce our brand-new Epic & God Boss Teleports, designed to make regrouping smoother and more strategic than ever before. With this feature, you can easily see a list of all active bosses on the server and teleport to them instantly.

As demonstrated in our video:

  • You can add the teleport menu to your quick bar for instant access anytime.
  • Teleport directly to any boss to support your team without delay.
  • Make regrouping your members faster, easier, and more efficient.

By giving leaders and members instant access to boss locations, raids become far more coordinated and precise. Every participant in the Command Channel can now regroup and contribute more effectively to victory.

“Regrouping your members was never that easy!”

Combat Power

The Combat Power feature is designed to give players a quick indication of how strong their character is, including other players.

We originally came up with this idea because of the large number of costumes and weapon skins we created. It can be difficult to determine how strong another player is when costumes hide the equipment they are wearing. By simply selecting a target, you will get a brief idea of how strong that character is based on their Combat Power.

  • You can check your Combat Power (CP) in the Character Stats window (ALT + T).
  • The CP of other players is displayed under their nickname.

To help new and returning players, Recommended Hunting Zones have been added. You can now easily find suitable zones for your level and class progression.

Merchant Sorting

Sorting has been added to the Equipment Merchants to make browsing items faster and more convenient.

UPDATED FEATURE

Out-of-Party Healing

Out-of-party healing in PvE is disabled for all healing skills. As an exception, a character who was recently hit by a Raid Boss can still be healed by players outside their party.

Chain Heal now generates a large amount of aggression, preventing it from being used to heal another party during PvE encounters.

Other

Max Level is currently capped at Lv. 82 at 99.99%.

Hunting Grounds are currently capped for progression up to Lv. 82 at 99.99%. Higher-level hunting grounds either have their monsters removed or use significantly stronger monster stats.

Dye Booster drops from Lv. 60+ monsters

Pets have been removed from the game, including ranking of the pets.

L-Coin Shop has been adjusted

Overhit extra experience acquired has been disabled

Questline has been removed from the game

Sayha has been removed from the game

Magic Lamps have been removed from the game

Attack / Defense scrolls have been removed from the game

Clan Arena chest rewards have been updated

Clan Shop has been updated

Clan Passive skill for XP has been adjusted

Level ranking characters Lv. 20+ are displayed in level ranking

Rank 1 buff HP Recovery effect +50 was reduced to +20

Weapon, Armor, Accessory shop has been adjusted, all items have been removed due to the new craft system. These items can now be crafted instead, and may return later to the shops for collection purposes.

Olympiad Ranking Since Olympiad begins from the second profession, second- and third-profession characters share one ranking. For example, if a Duelist has 100 points and a Gladiator has 101 points, the Gladiator becomes the Hero.

Vampiric has been deleted from the game.

Stat Adjustment Stat bonuses have been updated: all stat bonuses that require DEX now require 5 less DEX.

Collection Disabled At the beginning of the server, collections will be disabled. Completing a collection will not grant character bonuses. You can still add items to collections to keep your inventory and warehouse clean. Specific collections will be enabled gradually when the time is right.

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Items

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Item Catalogue

Progression & Crafting

Boss Weapon Piece

Boss Weapon Piece

are used to craft Boss Weapons.

Protection Armor Piece

Protection Armor Piece

are used to craft Protection Armors. are to be added to the server in later stage.

Spellbook Crafting Chest

Spellbook Crafting Chest

can be obtained every day by completing simple daily mission such as kill 5000 monsters, and also by going to group dungeon. The chest contains Crafting Stones for spellbooks.

Special Armor Coupon

Special Armor Coupon

1 pcs can be bought daily for 5'000 L-Coins. Upon double clicking the coupon, you can trade it to receive either Boss Weapon Fragments, or Special Armor Fragments (Lv. 70+)

Special Armor Fragment

Special Armor Fragment

are used to craft Special Armors.

Resurrection Coin

Resurrection Coin

are now used after death, to resurrect your character without loss of experience. Such coins can be obtained by simply slaying monsters, and also killing other players in PVP. Each player can receive 8640 Resurrection Coins a day, and with premium account you can receive 10800 Resurrection Coins a day. The maximum amount of Resurrection Coins the character can have is 10'000 coins.

Equipment Crafting Chest

Equipment Crafting Chest

can be obtained every day by completing simple daily mission such as kill 5000 monsters. The chest contains Crafting Stones for Boss Weapons, and Special Armors.

Spellbook Piece

Spellbook Piece

are used to craft 1* - 3* spellbooks.

Resources & Activities

Collection Chest

Collection Chest

Will be added to the game when collections get unlocked. When opening a Collection Chest, you will receive all the necessary items to complete a certain collection.

Parnassus Time Stone

Parnassus Time Stone

A new time stone that extends time in Parnassus. Replacement of Primeval Isle special hunting zone

Elixir Flask

Elixir Flask

Is an empty flask used to mix with Elixir Powders in order to create Elixir Potion.

Scarab Fossil

Scarab Fossil

Is a new resource that drops from monsters to characters Lv. 45+ and higher. The item is necessary to enter group dungeon.

Special Dragon Fruit

Special Dragon Fruit

Is a new item slightly increasing characters stats. Can be obtained through daily activities and also limited amount can be purchased for L-Coins in L-Ccoin shop.

Torn Enchant Scrolls

Torn Enchant Scrolls

Are necessary in exchange for Enchant Scrolls with NPC Durin in Rune Township.

Boss Tower Badge

Boss Tower Badge

Can be received by climbing the tower and defeating the bosses. Item can be used to exchange for different items with NPC Frikios in Rune Township

Rift Essence

Rift Essence

Is a new resorce that can be acquired by defeating monsters inside Rifts. The item can be traded with Rift Dealer for different items.

Pistols

Oak Pistols

Oak Pistols

A new weapon added to the game.

Forest Pistols

Forest Pistols

A new weapon added to the game.

Prestige Colt Pistols

Prestige Colt Pistols

A new weapon added to the game.

Flintlock Pistols

Flintlock Pistols

A new weapon added to the game.

Blunderbuss XIX Pistols

Blunderbuss XIX Pistols

A new weapon added to the game.

Hunter's Pistols

Hunter's Pistols

A new weapon added to the game.

Colt Pistols

Colt Pistols

A new weapon added to the game.

Blunderbuss XVII Pistols

Blunderbuss XVII Pistols

A new weapon added to the game.

Precision Pistols

Precision Pistols

A new weapon added to the game.

Precision aX Pistols

Precision aX Pistols

A new weapon added to the game.

Updated Feature

Adjusted Items

Dragon Belt

Dragon Belt

The passive trigger has been removed. The Barrier is now an active skill instead of a passive trigger.

Adjustment Added Effect
+4 HP Recovery Potions' Effect +25
Barrier skill timing NEW
Effect Previous Adjusted
Activation Passive trigger Active skill
Duration 10 sec 6 sec
Cast Time — 1 sec
Fixed Cooldown 1 min 30 sec 2 min
Adjusted HP Barrier and Hit Barrier values NEW
Barrier tier Previous HP / Hit Limit Adjusted HP / Hit Limit
1 20.000 / 1 hit 5.000 / 3 hits
2 30.000 / 2 hits 7.500 / 3 hits
3 40.000 / 2 hits 10.000 / 4 hits
4 50.000 / 3 hits 15.000 / 4 hits
5 60.000 / 3 hits 20.000 / 5 hits
6 80.000 / 4 hits 30.000 / 5 hits
7 100.000 / 5 hits 50.000 / 5 hits
Einhasad's Pendant

Einhasad's Pendant

Level Added Effect
Lv. 2 - 5 Acquired XP / SP removed
Gran Kain Pendant

Gran Kain Pendant

Enchant Value Added Effect
+0 - +5 Acquired XP / SP removed
Talisman of Aden

Talisman of Aden

Blessed Talisman of Aden

Blessed Talisman of Aden

Cloak of Protection

Cloak of Protection

Circlet of Hero

Circlet of Hero

Blessed Circlet of Hero

Blessed Circlet of Hero

Talisman of Eva

Talisman of Eva

Blessed Talisman of Eva

Blessed Talisman of Eva

New Feature

New Item Adjustments

Boots of Evasion (NEW)

Boots of Evasion NEW

The passive trigger has been removed. Evasion is now an active skill, and the skill cooldown reduction gained from enchantment has also been increased.

Effect Previous progression Adjusted progression
Activation Passive trigger Active skill
Duration — 3 sec
Cast Time — 0.5 sec
Fixed Cooldown 60 sec 90 sec
Shared Cooldown — Shares the same cooldown as Deep Sea Boots
Skill Cooldown Reduction -1% / -2% / -3% / -5% / -7% / -10% -1% / -3% / -5% / -7% / -10% / -13%
Deep Sea Boots (NEW)

Deep Sea Boots NEW

The passive trigger has been removed. The Deep Sea Boots effect is now an active skill.

Effect Previous progression Adjusted progression
Activation Passive trigger Active skill
Duration — 5 sec
Cast Time — 0.5 sec
Fixed Cooldown 30 sec 90 sec
Shared Cooldown — Shares the same cooldown as Boots of Evasion
Special Armors (NEW)

Special Armors NEW

Effect Adjusted behavior
Paralysis debuff Removed
Protection Armors (NEW)

Protection Armors NEW

Effect Previous Adjusted
Paralysis debuff — Removed
Debuff Resistance 25% 30%
All Protection Gaiters / Leggings / Stockings (NEW) 1All Protection Gaiters / Leggings / Stockings (NEW) 2All Protection Gaiters / Leggings / Stockings (NEW) 3

All Protection Gaiters / Leggings / Stockings NEW

The previous trigger has been reworked into a permanent passive effect. All three lower Protection Armor pieces now reduce All Received Critical Rate / Damage, and from +6 they also reduce Received Damage.

All Received Critical Rate / Damage values are listed from +0 through +10.
Effect Previous progression Adjusted progression
Activation Trigger effect Permanent passive effect
All Received Critical Rate / Damage -10% / -12% / -14% / -16% / -18% / -20% / -25% / -30% / -35% / -40% / -45% -1% / -1.5% / -2% / -2.5% / -3% / -4% / -6% / -8% / -11% / -15% / -20%
Received Damage at +6 through +10 — -1% / -3% / -5% / -7% / -10%
Protection Upper Armor — Heavy / Light / Robe (NEW) 1Protection Upper Armor — Heavy / Light / Robe (NEW) 2Protection Upper Armor — Heavy / Light / Robe (NEW) 3

Protection Upper Armor — Heavy / Light / Robe NEW

Received AoE Damage reduction has been increased. Starting at +8, each upper armor type also increases its corresponding character stat.

Effect Previous progression Adjusted progression
Received AoE Damage -5% / -6% / -9% / -11% / -13% / -15% -7% / -9% / -12% / -15% / -19% / -25%
Upper armor Stat increased from +8
Breastplate of Protection CON
Leather Armor of Protection DEX
Tunic of Protection INT

D-Grade Set Effects

C-Grade Set Effects

New Feature

B-Grade Armor Set Adjustments

B-Grade sets are now made from the upper armor, lower armor and helmet. Gloves and boots are no longer required for the set effect; they provide their own individual stats and enchant bonuses.

New Feature

D/C/B-Grade Armor Enchant Effects

These enchant adjustments apply across D-, C- and B-Grade armor. The Light, Heavy and Robe emblems each combine all three equipment grades into one progression icon.

D/C/B-Grade Leather Armor

D/C/B-Grade Leather Armor

Enchant Previous effect Adjusted effect
+7 P. Def. +47
M. Def. +28
P. Def. +71
M. Def. +42
+8 — Not changed
+9 — Soulshot / Spiritshot Damage +7%
+10 — All Skill Critical Damage +8%
D/C/B-Grade Heavy Armor

D/C/B-Grade Heavy Armor

Enchant Previous effect Adjusted effect
+7 P. Def. +47
M. Def. +28
P. Def. +71
M. Def. +42
+8 Vampiric
P. Skill Cooldown
Received Damage -5%
P. Skill Power +4%
+9 — Soulshot / Spiritshot Damage +7%
+10 — All Skill Critical Damage +8%
D/C/B-Grade Robe Armor

D/C/B-Grade Robe Armor

Enchant Previous effect Adjusted effect
+7 P. Def. +47
M. Def. +28
P. Def. +71
M. Def. +42
+8 MP Consumption M. Skill Power +6%
+9 — Soulshot / Spiritshot Damage +7%
+10 — All Skill Critical Damage +8%
New Feature

Armor Resistance Adjustments

The following armor resistance values have been adjusted.

Armor Resistance Previous Adjusted
Majestic Stun Resistance 50% 40%
Nightmare Sleep / Hold Resistance 70% 50%
Blue Wolf Stun Resistance 30% 20%
New Feature

Masterwork Items

Masterwork items can be created from crafted C-, B- and A-Grade equipment by applying a Neolithic Crystal. You also have a chance to receive a Masterwork item directly while crafting eligible equipment. The crystal gives the item a random Masterwork effect, and it can be applied again to an existing Masterwork item to reroll that effect.

Neolithic Crystal

Neolithic Crystal

Used to turn eligible crafted equipment into Masterwork items.

Application limits
Grade Highest enchant level eligible for the crystal
C-Grade +14, inclusive
B-Grade +10, inclusive
A-Grade +5, inclusive

Neolithic Crystals can be obtained from Group Dungeons.

Masterwork items have unique effects. A secondary special effect unlocks after the weapon reaches the required enchant level.

Grade Secondary-effect unlock
C-Grade +16
B-Grade +14
A-Grade +7
Default Skill Power +5%
Masterwork weapon enchant effect: Enchanting a Masterwork weapon grants Skill Power +5%. This enchantment bonus is separate from the random Masterwork effect selected from the pool below.
Updated Feature

Dolls

Dolls have been adjusted to be less class-bound, making class changes easier.

Anakim & Lilith Dolls 1Anakim & Lilith Dolls 2

Anakim & Lilith Dolls

Both dolls now grant P. Atk. and M. Atk.

Effect Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
P. Atk. / M. Atk. +250 +500 +1000 +1500 +2250 +3000
Queen Ant Doll

Queen Ant Doll

Effect Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
P. Atk. +2% +4% +6% +8% +10% +12%
M. Atk. +2% +4% +7.5% +10% +12.5% +15%
All Critical Damage +2% +4% +5.5% +7% +8.5% +11%
Max HP +4% +12% +15% +17% +20% +23%
Melee Weapon Resistance +0% +0% +0% +1% +2% +3.5%
Orfen Doll

Orfen Doll

Effect Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6
P. Atk. +2% +4% +6% +8% +10% +12%
M. Atk. +2% +4% +7.5% +10% +12.5% +15%
All Critical Damage +2% +4% +5.5% +7% +8.5% +11%
Max MP +4% +12% +15% +17% +20% +25%
Melee Weapon Resistance +0% +0% +0% +1% +2% +3.5%
Zaken Doll

Zaken Doll

The shared offensive and recovery stats remain unchanged. Absorbed Damage as HP has been replaced with Bow / Firearms Weapon Resistance, and Acquired XP / SP is granted only at Stage 6 (Legendary).

Effect Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 (Legendary)
Skill Critical Rate +10 +40 +60 +70 +80 +100
Skill Critical Damage +100 +200 +300 +300 +300 +350
HP Recovery Potions' Effect +20 +50 +80 +110 +150 +200
Absorbed Damage as HP OLD 1% 2% 3% 3% 3% 3%
Bow / Firearms Weapon Resistance NEW +1.5% +3% +5% +7% +9% +12%
Acquired XP / SP — — — — — +5%
New Feature

Armor, Accessories & Vampiric Changes

Heavy Armor

Gauntlets of Nightmare (Heavy)

Gauntlets of Nightmare (Heavy)

OLD

P. Atk. +50

NEW

HP Recovery Potions' Effect +15

Boots of Nightmare (Heavy)

Boots of Nightmare (Heavy)

OLD

P. Atk. +50

NEW

HP Recovery Potions' Effect +20

Light Armor

Gauntlets of Nightmare (Light)

Gauntlets of Nightmare (Light)

OLD

Vampiric +2%

NEW

P. Skill Critical Rate +3%

Boots of Nightmare (Light)

Boots of Nightmare (Light)

OLD

Vampiric +2%

NEW

P. Skill Critical Rate +3%

Robe Armor

Gauntlets of Nightmare (Robe)

Gauntlets of Nightmare (Robe)

OLD

M. Atk. +50

NEW

M. Skill Critical Damage +75

Boots of Nightmare (Robe)

Boots of Nightmare (Robe)

OLD

M. Atk. +50

NEW

M. Skill Critical Damage +75

Zaken Earring

Zaken Earring

Vampiric has been deleted. The complete previous and new enchant effects are compared below.

Orfen Earring

Orfen Earring

The complete previous and new enchant effects are compared below.

Ring of Core (NEW)

Ring of Core NEW

A new effect has been added: All Weapon Resistance.

Effect Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Stage 6 Stage 7
All Weapon Resistance +1% +2% +4% +6% +9% +12% +15%
Antharas Earring

Antharas Earring

Effect Status
Vampiric Deleted

Soul Crystals

Soul Crystal System – Now available for D/C/B-grade weapons, adding more customization and power options to your gear. This system helps reduce the gap between D/C/B-grade and A-grade equipment, giving players more motivation to enhance and invest in their current gear instead of just waiting for A-grades.

Soul Crystal System
Updated Feature

Hardin

Hardin's Soul Crystal

Hardin's Soul Crystal

Previously, you could choose either the stat bonus or the previous All Received Critical Damage value. Now you receive the stat bonus and the adjusted All Received Critical Damage value together at every level.

Additional adjustment Previous Adjusted
D-Grade weapon enchant requirement +15 +14

Growth Rune

Growth Rune

Growth Rune

Updated to provide smoother progression while placing defensive and offensive bonuses on the same levels.

Updated Feature

Inventory Expansion Rune

Inventory Expansion Rune

Inventory Expansion Rune

Each rune level permanently increases the number of available inventory slots.

Rune level Inventory slots
Lv. 1 20 slots
Lv. 2 40 slots
Lv. 3 80 slots
Lv. 4 160 slots

Boss Weapons

Zaken's Blood Sword

Zaken's Blood Sword

Old Effect New Effect
+ CON / MEN + STR / CON
Orfen's Venom Sword

Orfen's Venom Sword

Old Effect New Effect
+ DEX / CON + STR / CON
Gorde's Flame Spear

Gorde's Flame Spear

Old Effect New Effect
+ DEX / CON + STR / CON
Queen Ant's Stone Breaker

Queen Ant's Stone Breaker

Old Effect New Effect
+ DEX / WIT + INT / CON
Aztacan's Oracle Scepter

Aztacan's Oracle Scepter

Can only be equipped by support classes (Cardinal, Eva's Saint, Shillien Saint)

Rare Accessories

Baium Ring

Baium Ring

Enchant Value Old Effect New Effect
+2 P. Critical Damage +15%
M. Skill Critical Damage +10%
All Critical Damage +10%
Queen Ant's Ring

Queen Ant's Ring

Enchant Value Old Effect New Effect
+2 P. Critical Damage +10%
M. Skill Critical Damage +5%
All Critical Damage +5%
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Item Upgrade

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Upgrade Limitations

Such feature keeps the balance between Pay 2 Win, and people who improve their character just by playing the game. Without certain limits, a person who can spend money will almost instantly skyrocket and enchant certain items as much as they can. Whereas compared to a Free 2 Play player, it takes him some time to farm L-Coins and improve those items. This is why there are item upgrade limitations, making sure the server is moving forward step by step.

At the beginning of a new journey, new server Odyssey - Season 3 will have the following items and limitations on server start, and yes, safe enchanting remains, making it much easier to enchant your items:

Cloak of Protection

Cloak of Protection

+7 Limit

Can be obtained from Special Craft for Giran Seals.

Talisman of Aden

Talisman of Aden

+7 Limit

Can be obtained from Special Craft for Giran Seals.

Einhasad's Pendant

Einhasad's Pendant

Lv. 3 Limit

Will be added to the game on the next server restart after the first character in the game reaches Lv. 40, for balancing purposes.

Talisman of Eva

Talisman of Eva

+4 Limit

Can be obtained from the L-Coin Shop for Adena only.

Talisman of Speed

Talisman of Speed

+4 Limit

Can be obtained from the L-Coin Shop for Adena only.

Venir's Talisman

Venir's Talisman

Lv. 10 Limit

Can be obtained from Special Craft for Adena only.

Agathion Bracelet

Agathion Bracelet

Lv. 3 Limit

Can be obtained from the L-Coin Shop.

Talisman Bracelet

Talisman Bracelet

Lv. 3 Limit

Can be obtained from the L-Coin Shop.

Brooch

Brooch

Lv. 3 Limit

Can be obtained from the L-Coin Shop.

Aden's Armor Crystal

Aden's Armor Crystal

Lv. 6 Limit

Can be obtained from group dungeons, instances, bosses and the Rift Shop.

Aden's Weapon Crystal

Aden's Weapon Crystal

Lv. 8 Limit

Can be obtained from group dungeons, instances, bosses and the Rift Shop.

Hardin's Soul Crystal

Hardin's Soul Crystal

Lv. 8 Limit

Can be obtained from group dungeons, instances, bosses and the Rift Shop.

Roadmap

In this section, we’ve presented the roadmap for the first 3 weeks of the server. From Week 4 onward, we’ll start deciding which new items to add to further balance the game and improve the overall experience. You can check all the items available at launch in the section above, titled Upgrade Limitations.

Week 1 16.10.2026
All Agathions

All Agathions

+7 Limit

Can be obtained from Special Craft for Giran Seals.

Week 2 23.10.2026
Jewels

Jewels

Lv. 4 Limit

Can be obtained from Special Craft for Giran Seals.

Week 3 30.10.2026
Talisman of Authority

Talisman of Authority

+5 Limit

Can be obtained from Special Craft for Giran Seals.

This is how the progression will look up to Week 3 — however, changes may be made if necessary to maintain proper game balance.

Weapon Upgrade

We’re excited to announce our new Weapon Upgrade System, designed to make upgrading your gear smoother and more convenient than ever before. With this feature, you can now upgrade your weapons up to Top D-grade directly through the Weapon Merchant!

As demonstrated in our video:

  • Upgrade your weapon instantly without selling or buying a new one.
  • Pay only the adena difference between your current weapon and the upgraded version.
  • No need to hold your adena anymore — upgrade freely and conveniently anytime!

By introducing this system, gearing up becomes faster, easier, and more enjoyable. Focus on your adventure while your weapons evolve with you!

Item Limit

To make sure you can easily know what item limitations are currently in the server, we have added an extra interface. When enchanting an item, you will see an extra interface window displaying the items and the maximum value they can be enchanted to.

Item Limit interface

Safe Enchant System

We are excited to announce that Safe Enchant is now available on everything!

  • Weapons, Armors & Jewelry.
  • Epics (Normal & Sealed.)
  • Skills Enchanting.
  • Crafting in Special Craft.
  • Breaking Epics for Enchants.
  • Item Enchanting & Compounding.
  • Pattern Upgrading.
  • Dolls Compounding.

Skill Enchanting

Will be disabled on the server launch, and eventually when we believe the server is ready, it will be slowly enabled again with limitations.

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Crafting System

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Crafting

We’ve introduced crafting for C-, B- and A-grade weapons, armors and jewelry—making progression more interesting, items more valuable and fully aligned with our new concept.

Crafting Materials & Keys

To craft weapons, armors and jewelry, you will need two things: materials and keys. Materials, such as Steel, can be purchased directly from the Grocery Store. Keys are obtained by killing monsters. If a monster has a chance to drop a full weapon, it will also drop the corresponding keys with a much higher chance, making crafting a reliable alternative path to gearing up.

Exchange of Crafting Parts

Crafting Part Exchange Reward
1 A-grade part 1 B-grade Pouch
1 A-grade part 2 C-grade Pouches
1 B-grade part 1 C-grade Pouch
NEW FEATURE Craft Warehouse

A warehouse has been added to the crafting system where you can store all crafting keys and materials.

UPDATED FEATURE

Special Armor & Spellbook Crafting

Our team believes the original idea of Essence—only being able to obtain certain items from Random Craft, Lootboxes and Bosses—is boring, uninteresting and, most of all, UNFAIR. This is why we created a new crafting system that allows players to craft 1*–3* Spellbooks, Boss Weapons, Special Armors and Protection Armors. Just by playing the game, without having to invest anything or gamble, you will be able to progress.

We have changed the concept of crafting, and you can read more about the updated system below.

Spellbook Crafting

The way Spellbooks are obtained has been changed. To learn skills, you now need 1 Spellbook Coupon for each stage: 1*, 2* and 3*. There are now only three recipes, one for each stage.

Boss Weapon Crafting

The number of items required to craft Boss Weapons has been increased, but crafting now has a 100% success chance.

Special Armor Crafting

The number of items required to craft Special Armors has been increased, but crafting now has a 100% success chance.

  Spellbook Craft Boss Weapon Craft Armor Craft
Items required for craft Spellbook Crafting Stone / Spellbook Pieces Boss Weapon Crafting Stone / Boss Weapon Pieces Increased amount Special Armor Crafting Stone / Special Armor Pieces Increased amount
Success Chance 100% 100% 100%

Crafting Components

Spellbook Crafting Chest

Behaves like a lootbox and contains 1*–3* Spellbook crafting stones. The chance of receiving a Spellbook Crafting Stone is low; if you do not receive one, you will receive Giran Seals.

Spellbook Crafting Stone

Used as a main ingredient in the Spellbook crafting process.

Spellbook Pieces

Used in the Spellbook crafting process.

Equipment Crafting Chest

Upon opening the chest, you have a chance to receive a crafting stone for equipment.

Equipment Crafting Piece Coupon

One piece can be bought daily for 5,000 L-Coins. Double-click the coupon to exchange it for either Boss Weapon Pieces or Special Armor Pieces.

Special Armor Crafting Stone

Each part of the set—Helmet, Breastplate, Gaiters, Gloves and Boots—has its own crafting stone, which is required in the crafting process.

Special Armor Pieces

Used to craft Special Armors.

Protection Armor Pieces

Will be added to the server at a later stage.

Boss Weapon Crafting Stone

Every Boss Weapon has its own Crafting Stone, which is required to craft the weapon.

Boss Weapon Pieces

Used to craft Boss Weapons.

We have also added a list of everything you can possibly craft, including the amount of ingredients required for each craft.

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Instances

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GROUP PLAY

Party Content

One-Time Dungeons

UPDATED FEATURE

One-Time Dungeons are available at two early progression levels:

  • Lv. 25
  • Lv. 35

Dungeon of Abyss East

NEW FEATURE

An instance for characters from Lv. 40 through Lv. 51, set inside the eastern Dungeon of Abyss.

  • You can spend 30 minutes inside the instance.
  • Complete the weekly mission by defeating 500 monsters inside the dungeon.
  • Monsters inside are Lv. 45.
  • The mission rewards a chest containing random rewards.

Dungeon of Abyss West

NEW FEATURE

An instance for characters from Lv. 50 through Lv. 61, set inside the western Dungeon of Abyss.

  • You can spend 30 minutes inside the instance.
  • Complete the weekly mission by defeating 500 monsters inside the dungeon.
  • Monsters inside are Lv. 55.
  • The mission rewards a chest containing random rewards.

Pailaka

NEW FEATURE

Pailaka is available across six progression tiers: Lv. 30, Lv. 40, Lv. 52, Lv. 61, Lv. 70 and Lv. 76.

Group Dungeons

Group Dungeons are five-player instances available from Lv. 48+. Parties fight through each dungeon to defeat its boss and claim its loot.

  • To unlock the next Group Dungeon, complete the previous dungeon twice (2 clears).
  • One-time missions have been added for Group Dungeons.

Availability notice: Group Dungeon reward chests will be enabled later in the server's progression.

Once the chest system is enabled, multiple chests will appear after the boss is defeated based on the number of players who entered. Each player will be able to open one chest and receive the following rewards:

RewardAmount
Spellbook Crafting Stone ChestSpellbook Crafting Stone Chest2 pcs.
Spellbook PiecesSpellbook Pieces2 pcs.
Magic Tablets (Sealed)Magic Tablets (Sealed)3 pcs.
Ancient AdenaAncient Adena50 pcs.
Mission PointsMission Points50 pcs.

Entry requirement: Every party member must carry 1,800 Scarab's Fossils. There is no daily entry cooldown as long as all party members have enough fossils.

Scarab's Fossil Scarab's Fossil

A resource dropped by monsters for characters at Lv. 45+. It is required to enter Group Dungeons.

Group Dungeon interface

Dream Dungeon

Dream Dungeon is available from Lv. 48+.

Octavis Temple

Octavis Temple is available from Lv. 61+.

Goldberg Instance

NEW FEATURE

Goldberg Instance is a party instance available at Lv. 70.

  • To enter, every party member must have 1 Goldberg Key.
  • Goldberg Keys are obtained from Ancient Pirates' Tomb.
  • The Goldberg Instance can be entered up to 3 times per week.
LARGE-SCALE PLAY

Clan & Command Channel Instances

Clan Arena

UPDATED FEATURE

Clan Arena is weekly clan content available from Lv. 25+.

  • Time limit: 60 minutes.
  • Up to 2 bosses per entry can be defeated.
  • The weekly entry supports up to 60 players and requires a minimum of 20 players.

Valakas Temple

NEW FEATURE

Valakas Temple is a Command Channel Dungeon available from Lv. 52+.

Dwelling of Spirits

Dwelling of Spirits is a Command Channel Dungeon available from Lv. 70+.

Frintezza Raid

Frintezza Raid is a Command Channel Dungeon available from Lv. 76+.

SOLO PLAY

Solo Special Instances

Transcendent Dungeon

Transcendent Dungeon is available at the following entrance levels. Each level range has its own monster level:

Entrance LevelMonster Level
Lv. 20–29Lv. 25
Lv. 30–39Lv. 35
Lv. 40–49Lv. 45
Lv. 50–54Lv. 52
Lv. 55–59Lv. 57
Lv. 60–64Lv. 62
Lv. 65–69Lv. 67
Lv. 70–75Lv. 71
Lv. 76–79Lv. 78
Lv. 80–82Lv. 82
Lv. 83+Lv. 84

Boss Tower

UPDATED FEATURE

Boss Tower is a daily progression instance available from Lv. 40+. Each floor contains a different boss with its own mechanics and drop list.

  • One new floor is added each week.
  • You can enter every day and will always enter the floor you are currently progressing through.
  • After clearing Floor 1, you advance to Floor 2 and continue entering Floor 2 after each daily reset until the next floor becomes available.

Boss Tower Ranking
The ranking displays players' recorded completion times.

Boss Tower interface
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Homunculi

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New Feature

Homunculi

Summon, develop and evolve a collection of Homunculi whose passive effects strengthen your character and support different playstyles.

Getting Started

Unlock & Summoning

Availability

The Homunculus system will be enabled when the first player reaches Lv. 40.

Important Information

Unused daily summons are never lost. If you miss one day, you can summon two Homunculi later; every missed summon continues stacking permanently and does not expire.

01 Daily Summon

You can summon one Homunculus per day. Summoning takes 30 seconds after all sacrifices are completed.

02 L-Coins

Sacrifice 5,000 L-Coins.

03 Adena

Sacrifice 250,000 Adena.

04 Monster Hunt

Defeat 1,000 monsters.

Progression

Upgrade Requirements

Each Homunculus has five upgrade steps within every grade. Every step consumes Upgrade Points, with the required amount increasing by grade and level.

Grade Lv. 0 → 1 Lv. 1 → 2 Lv. 2 → 3 Lv. 3 → 4 Lv. 4 → 5
Grade 1200 10Points 20Points 30Points 40Points 50Points
Grade 2780 80Points 100Points 120Points 140Points 160Points
Grade 31770 220Points 250Points 280Points 310Points 340Points
Grade 43200 460Points 550Points 640Points 730Points 820Points

Daily Upgrade Points

5 Upgrade Points per day can be earned through monster hunting. Every 500 monsters grants 1 Upgrade Point, and hunted monsters are shared across the party.

2 additional Upgrade Points per day can be obtained with L-Coins at a cost of 1,000 L-Coins per point.

Progressive availability

Upgrade Points will be introduced progressively through missions, monster drops, solo bosses, Elite Monsters and Group Dungeons as the game advances.

Evolution

Evolution Points & Resources

Dissolve Rewards

A Homunculus can be dissolved to receive Evolution Points.

  • Grade 1+1
  • Grade 2+8
  • Grade 3+80
  • Grade 4+800

Evolution Costs

Every evolution requires Evolution Points, Adena and another Homunculus of the same grade.

  • Grade 1 → 210 Evolution Points
  • Grade 2 → 3100 Evolution Points
  • Grade 3 → 41000 Evolution Points

Unlocking Slots

Additional slots require two resources: L-Coins and Jewels.

Jewels can be purchased from the Grocery Shop for 10,000 Adena each.

Complete Stat Progression

Homunculus Effects

Select a Homunculus to view all Grade 1–4 effects. Values are listed in progression order from the lowest to the highest level.

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Castle Sieges & Clan Halls

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New Feature

Castle Sieges

Castle Sieges are the starting point of the clan-base cycle. Clans first fight for control of a castle; after the siege concludes, the Clan Hall live auctions begin.

Available Castles

Castle Sieges are held for Aden Castle and Giran Castle.

First Castle Siege

The first Castle Siege takes place 2 weeks after server launch, on the second Sunday.

What Happens Next

Clan Hall live bidding begins 15 minutes after the Castle Siege ends.

Castle Benefits

Castle Passive Adena Drop Passive EXP/SP 10-Hour Active Buff Clan Tent
Aden Castle +7% +12% Item Drop Rate +7% Summon Tent
Giran Castle +5% +9% Item Drop Rate +5% Summon Tent
New Feature

Clan Halls

Aden is the main town for the Clan Hall system. Six Clan Halls are available: three higher-tier halls and three lower-tier halls.

First Auction Cycle

The first Clan Hall auction cycle opens 1 week before the siege.

Live Bidding

The first live bidding takes place 2 weeks after server launch, after the second-Sunday Castle Siege.

Minimum Bid

Every Clan Hall has a minimum starting bid of 250kk Adena.

Clan Hall Auction Process

  1. 01

    Live auction bidding begins 15 minutes after the Castle Siege ends. Every Clan Hall has a minimum starting bid of 250kk Adena.

  2. 02

    Once the first bid is placed, a 60-second timer begins. Another clan can place a higher bid during that time, and every new bid resets the timer to 60 seconds.

  3. 03

    The bid amount is deducted immediately from the bidder’s warehouse. If another clan outbids them, the previous bidder’s Adena is returned through the mailbox.

  4. 04

    When the 60-second timer expires, the highest bidder wins that Clan Hall.

  5. 05

    Clan Halls are auctioned one at a time, starting with the three higher-tier halls and then the three lower-tier halls.

  6. 06

    After one auction finishes, clans have 5 minutes to bid on the next Clan Hall. If nobody bids during those 5 minutes, the auction automatically advances to the following hall.

Clan Hall Benefits

Lower- and higher-tier Clan Halls provide the same stat bonuses. A higher-tier Clan Hall additionally allows its Clan Leader to summon a Clan Tent.

Clan Hall Tier Passive Adena Drop Passive EXP/SP 10-Hour Active Buff Clan Tent
Clan Hall (Higher) +3% +6% Item Drop Rate +3% Summon Tent
Clan Hall (Lower) +3% +6% Item Drop Rate +3% —

Daily Clan Base Missions

Individual Player Missions

Each day, the Clan Base NPC offers every player 5 random missions from a pool of 20. Each player can independently choose 2 of those 5 missions.

Completing the selected missions rewards that player with a new currency that can be spent in the Clan Base shop.

Updated Feature

Clan Tents

Eligible Clan Bases

A clan earns access to Clan Tents by owning a Castle or a higher-tier Clan Hall. Once either clan base is owned, the Clan Leader can use Summon Tent.

A summoned Clan Tent spawns clan troops that attack surrounding monsters. All items dropped by those monsters, including Adena, are sent directly to the Clan Warehouse.

Summoning a Clan Tent now also grants a buff that increases Adena Drop and Acquired XP/SP. You can check the bonuses for each tent level in the Clan Tent Buff section below.

The tent can be attacked and destroyed by any player. If the tent is destroyed, its troops stop spawning immediately.

Tent Duration

The tent lasts for 1 hour unless another player destroys it first.

Summon Cooldown

The Summon Tent skill has a 6-hour cooldown.

Automatic Storage

All troop drops, including Adena, go directly to the Clan Warehouse.

Note: If you attack a troop, it will attack back. Clan Tents cannot be summoned inside instance zones.

Troops

The Clan Tent level can be increased inside the owned Castle or higher-tier Clan Hall. Its level determines both the strength of its troops and the maximum number of troops that can be active at the same time.

Clan Tent Buff

While the Clan Tent is active, its Adena Drop and Acquired XP/SP bonuses increase with every Clan Tent level, starting from Lv. 1.

Location & Defense

Spawned Clan Tents are now visible on the world map, making them easier for clan members to locate and defend.

Clan Tent HP is displayed to clan members whenever the tent is summoned.

Clan Tent HP display

To help clan members defend a tent while it is under attack, a teleport has been added to the Clan Interface. The teleport moves clan members next to the summoned tent.

Clan Tent map and teleport interface
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Bosses

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New Feature

Big War

During prime time, Big War has three types of bosses:

Chaotic
Epic
Priest

Participation Restriction

If one alliance kills a Chaotic Boss, that alliance cannot participate in another Epic Boss.

Important Exception

This restriction counts only for the three Big War boss types listed above. GOD Bosses and Field Bosses do not count. If your alliance kills a GOD Boss or Field Boss, it can still participate in Chaotic, Epic and Priest Bosses.

Battle Marks

Battle Marks are obtained by participating in PvP for bosses with your side (alliance). Your side must kill opposing players, and you receive a certain amount of Battle Marks for doing so. Battle Marks can be exchanged for various items in the Clan Menu (ALT + N).

Updated Feature

Weekly Boss & War Schedule

The full weekly schedule for major bosses, Hellbound, Castle Sieges, and Clan Hall Auctions.

Server TimeGMT+3
GoD BossesLv. 50
Chaotic / Epic / PriestLv. 50
Day 01

Monday

  1. Rift 19:00–20:00 Rift Boss spawns at 19:45
  2. Field Bosses 20:00–20:30 Random spawn
  3. GoD: Gorde 20:30
  4. Chaotic Core After GoD Boss
  5. Core After Chaotic Boss
  6. Core Priest After Epic Boss
Day 02

Tuesday

  1. Rift 19:00–20:00 Rift Boss spawns at 19:45
  2. Field Bosses 20:00–20:30 Random spawn
  3. GoD: Baylor 20:30
  4. Chaotic Ant Queen After GoD Boss
  5. Ant Queen After Chaotic Boss
  6. Ant Queen Priest After Epic Boss
Day 03

Wednesday

Orfen
  1. Rift 19:00–20:00 Rift Boss spawns at 19:45
  2. Field Bosses 20:00–20:30 Random spawn
  3. GoD: Istina 20:30
  4. Chaotic Orfen After GoD Boss
  5. Orfen After Chaotic Boss
  6. Orfen Priest After Epic Boss
Day 04

Thursday

Zaken
  1. Field Bosses 20:00–20:30 Random spawn
  2. GoD: Tauti 20:30
  3. Chaotic Zaken After GoD Boss
  4. Zaken After Chaotic Boss
  5. Zaken Priest After Epic Boss
Day 05

Friday

Baium
  1. Field Bosses 20:00–20:30 Random spawn
  2. GoD: Octavis 20:30
  3. Immortal Baium After GoD Boss
  4. Baium After Chaotic Boss
  5. Baium Priest After Epic Boss
Day 06

Saturday

Hellbound
  1. Hellbound Sat 12:00 – Sun 02:00
  2. Lilith + Anakim 19:00
  3. Hellbound Bosses 20:05–20:30 Satina · Deiman · Aizen Kelsour · Ryuminir

The opening date for Hellbound will be announced after the server starts.

Day 07

Sunday

Clan Warfare
  1. Castle Siege 19:00–20:00
  2. Clan Hall Auctions 20:30

The starting dates for Castle Sieges and Clan Hall Auctions will be announced after the server starts.

Additional Raid Boss Information

Schedule Rule

Sunday Bosses

GoD, Chaotic, Epic, and Priest Bosses do not spawn on Sunday.

World Map

Boss Visibility

By default, bosses within a 6-level range of your character are displayed on the map. A new map option allows you to display all bosses instead.

Rewards

Field Boss Drops

Drop tables for all Field Bosses have been updated.

Field Boss XP Scrolls

Low Boss XP Scroll Field Boss Lv. 18–39
+5% Acquired EXP

Each member of the winning Command Channel receives a scroll. The scroll's effect lasts for 30 minutes.

Mid Boss XP Scroll Field Boss Lv. 40–64
+10% Acquired EXP

Each member of the winning Command Channel receives a scroll. The scroll's effect lasts for 30 minutes.

Updated Feature

Elite Monsters

A new monster type has been added to the game. Elite Monsters have a random spawn time of 55–65 min. after death. They spawn in various hunting grounds with increased stats and an increased drop list.

World Map: Elite Monsters are now visible on the map (ALT + M).

Elite Monsters map

Solo Bosses

We have added more solo bosses to the game and made it easier to recognize which bosses on the map are Solo Bosses by changing the color of their icon.

Solo Boss map icons
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Hunting Grounds

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The way hunting grounds are organized has been changed. Zones are now designed so players can gain EXP in the farming style they prefer. The complete list below shows how every zone can be farmed.

Night Zone

What is a Night Zone? A Night Zone is a standard hunting zone. Additionally, during nighttime in the game, the monsters in the zone change under the light of the moon and provide increased EXP and Adena.

New Feature

Hunting Ground Routes

New Feature

Hunting Zone Improvements

Solo + Party Single Target Zones

Rare Monsters

Every Solo and Party Single Target zone will contain Rare Monsters. They have more HP than normal monsters, but reward players with significantly more EXP and better drops. Each Rare Monster has a 30-minute respawn cooldown.

More EXPBetter Drops
Solo Single Target Only

Blessing Crystal

Blessing Crystals spawn at random points in Solo Single Target zones only. Speak to a Crystal to receive its blessing instantly.

Buff
+5% EXP/SP
Duration
20 minutes
Uses
5 players
Respawn
30 minutes

After five players receive the buff, the Crystal disappears and begins its 30-minute respawn timer.

Party AoE Only

Strongholds

Several Strongholds will be placed throughout Party AoE zones only. Capturing one grants a bonus while it remains under your control.

+5%EXP/SP while controlled

The bonus remains active until another player or party takes control of the Stronghold.

Updated Feature

Training Zone

The following table shows the level requirements and progression zones available in the safe Training Zone:

Safe-Area Adjustment

The Training Zone penalty has been reduced to 20%. All monsters inside have high AoE resistance, so the separate AoE damage penalty has been removed.

Updated Feature

Special Zones

The following table shows which Special Zones are enabled or disabled at server start, together with their additional information.

Server-Start Availability

Disabled on server start means that the zone will be enabled once enough players on the server reach its required level. This staged release helps prevent a snowballing effect.

Antharas Lair — Special Hunting Zone

Monster's Energy
Monster’s Energy

Monsters inside drop Monster’s Energy, which is used to craft Behemoth Doll through Special Craft.

Frost Lord Castle

Ruler's Crystal
Ruler’s Crystal

Monsters inside drop Ruler’s Crystal, which is used to craft Glakias Doll through Special Craft.

Kelbim Fortress & Pagan’s Temple

Kelbim Fortress and Pagan’s Temple are open from Monday through Friday. The two Special Hunting Zones rotate weekly: one week Kelbim Fortress is active, and the next week Pagan’s Temple is active.

Essence of Aden
Essence of Aden

Monsters in Pagan’s Temple drop Essence of Aden, which is used to craft Andreas Van Halter Doll and Kelbim Doll through Special Craft.

Hellbound

Hellbound Availability

Hellbound is open from Saturday 12:00 until Sunday 02:00, Server Time. Once inside, players can remain for a maximum of 6 hours. Citadel Tower remains closed for now.

Raid BossSpawn Time — Server TimeDay
SatinaRandom between 20:05–20:30Saturday
DeimanRandom between 20:05–20:30Saturday
Aizen KelsourRandom between 20:05–20:30Saturday
RyuminirRandom between 20:05–20:30Saturday
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Rifts

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Rift Schedule

Monday–Wednesday

RIFT takes place on Monday, Tuesday and Wednesday (GMT +2).

18:55

An on-screen message appears for all players: “In 5 minutes Rift Gates will be stabilized”.

19:00

Rift Gates open in Aden Town on the main bridge.

20:00

The Rift closes, all monsters disappear, and all players are teleported back to town.

Inside the Rift

  • Next to the Rift Gatekeeper in Aden Town, you will find the Rift Dealer, where you can spend the currency earned inside the Rift.
  • You must speak to the Rift Gatekeeper to teleport inside the Rift.
  • Upon entering, you appear in the Rift Safe Zone — no PvP/PK is allowed here.
  • Once you leave the camp (the safe zone is a small starting area), PvP/PK is unrestricted as in the rest of the world.
  • Inside the Rift, you cannot share coordinates or use revenge-related features.
  • In the camp, another Rift Gatekeeper allows you to view all Rift zones and teleport to them.
  • Monsters inside the Rift drop x5 Rift Essence every 20 seconds, up to 900 per hour.
  • Monsters give a significantly increased amount of EXP.
  • Monsters also drop Veilbound Keys, which are used to open Veilbound Chests scattered around the map.
  • From 19:20 until 19:40, bosses will spawn at random in the different Rift zones.
  • Boss spawn times are completely random — each boss has a separate chance to appear at any moment between 19:20–19:40.
  • These bosses are designed as party-sized encounters, similar in difficulty and rewards to Group Dungeon bosses, and are not intended as large-scale clan war content.

Veilbound Chests

  • Veilbound Keys are used to open Veilbound Chests inside the Rift.
  • Veilbound Chests are placed in random locations throughout the Rift — some are easy to find, others are hidden more carefully.
  • Veilbound Chests contain rewards similar to the Rift Dealer Shop, with several extra-rare items available only from chests.
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Character Customization

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We have created a wide variety of ways to customize your character. Before purchasing an appearance from the Game Assistant, hold SHIFT and click your selection with the Left Mouse Button to preview how it looks.

Appearance Coupons

Weapon Appearance Coupon

Weapon Appearance Coupon

Available from L2Store. Exchange it through the Character Customization interface for your chosen weapon appearance.

Costume Appearance Coupon

Costume Appearance Coupon

Available from L2Store. Exchange it through the Character Customization interface for your chosen costume appearance.

Hair Accessory Appearance Coupon

Hair Accessory Appearance Coupon

Available from L2Store. Exchange it through the Game Assistant for your chosen hair accessory.

Cloak Appearance Coupon

Cloak Appearance Coupon

Available from L2Store. Exchange it through the Game Assistant for your chosen cloak.

Emotes Coupon

Emotes Coupon

Available from L2Store. Exchange it through the Game Assistant for your chosen emote.

Mounts Coupon

Mounts Coupon

Available from L2Store. Exchange it through the Game Assistant for your chosen mount.

Weapon Customization

Weapon Skin Extraction

You can extract an applied weapon skin whenever you want to change it. The Weapon Appearance Coupon is returned, allowing you to choose and apply a different weapon skin.

Armor Customization

Emotes

Customization is not limited to weapons, armor and cloaks. Emotes let you show how your character feels in different situations—whether you are sad, annoyed, happy or laughing, or simply want to react after defeating another player in PvP.

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Mini Games

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Updated Feature

Mini Games

Take a break between hunts and play against other players for Adena. EIGIS currently offers Coin Flip, Jackpot, Poker and Chess, each with its own rules and table options.

Coin Flip

Create or join a head-to-head lobby and wager on your chosen side of the coin.

Jackpot

Add Adena to a shared pool; your contribution determines your chance to win it all.

Poker

Build a Cash Table or Sit & Go for 2–10 players with custom stakes.

Chess

Create a timed match, wager Adena and compete for a visible Chess ELO rating.

Mini Game Voice

During any Mini Game, you can join its voice channel and talk directly with your opponents without leaving the game.

Coin Flip

Coin Flip is a quick head-to-head wager. Join an existing lobby or create your own, choose a side of the coin, set the Adena wager and optionally add a message for other players.

1 Confirm the Match

Once two players are present, the host presses Start and the challenger must agree.

2 Protected Wager

During the game, wagered Adena cannot be moved and neither player can leave to avoid the result.

3 Match Record

Your total wins and losses are displayed in the lower-right corner of the interface.

Jackpot

Everyone can contribute any amount of Adena to the Jackpot. A larger contribution gives you a higher percentage chance of being selected when the round ends.

1 Contribute

Add any amount of Adena to the shared pool.

2 Build Your Chance

Your share of the pool determines your winning percentage.

3 Winner Takes All

One player is selected and receives the complete Jackpot pool.

New Feature

Poker

Create a Poker table and play against other players for Adena. Choose a table format, set the stakes, select 2–10 seats and give the table a recognizable name.

FormatsCash Table or Sit & Go
Table Size2–10 Players
AccessPlay or Spectate
Cash Table

Flexible play with a personal buy-in. Join, sit out or leave your seat whenever you are finished.

  • The host selects the Big Blind.
  • Minimum buy-in: 20 Big Blinds.
  • Suggested maximum buy-in: 100 Big Blinds.
  • Your playing stack matches the Adena you buy in with.
  • Players may Sit Out, Stand Up or spectate without taking a seat.
Sit & Go

A compact tournament with an equal buy-in and starting stack for every player.

  • All buy-ins are added to the shared Prize Pool.
  • Every player begins with the same amount of tournament chips.
  • Blinds increase gradually as the game continues.
  • The final player with chips wins the Prize Pool.
  • A 5% commission is deducted from the final Prize Pool.
  • Players without a seat may spectate the tournament.
1Join or create a table.
2Choose an available seat.
3Confirm your buy-in.
4The host starts when everyone is ready.
New Feature

Chess

Challenge another player to a complete in-game Chess match. Name your table, set an optional Adena wager, choose the match duration and decide which color you want to play.

Create Your Match

The table creator controls the important match settings before opening the lobby.

TableAdd a recognizable name
WagerEnter the Adena amount
Time ControlChoose from different match times
Preferred ColorRandom, White or Black
  • Random lets the server draw your color; White makes the first move and Black takes the second seat.
  • The selected time control determines how much time each player has for the match.
  • Server-authoritative tournament rules cover legal moves, clocks, castling, en passant, promotion and draw claims.
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Class Balance

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Class Balance

Class & Skill Changes

This page covers only the changes made since the last EIGIS season. It does not include every change made on EIGIS. For all changes and more detailed skill information, visit Class Balance.

Core skills carry into the third profession. Character levels, skill levels and enchant levels are listed separately.

All classes General Changes

1 skill

Shared Changes

Available to every class

Dragon Slayer Appearance

Updated
  • Changed to a 2-star skill
  • Added levels learned at Character Lv. 79/82/85/88/90/92/94/96/98
  • Adjusted transformation stats
  • Cooldown 10 min → 15 min.

Human Gladiator / Duelist

15 skills

Core Skills

Gladiator / Duelist

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Blade Slash / Blade Slash: Engage

Updated
  • Blade Slash: Cast Range 600 → 150.
  • Cooldown 1 sec → 0.9 sec.

Blade Storm Dance

Updated
  • Target Limit 5 → 10.

Blade Tide

Updated
  • Target Limit 5 → 10.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Blade Strike

Updated
  • Cast Range 40 → 80.

Power Crash

Updated
  • Cast Range 40 → 80.

Slashing Blades

Updated
  • Added more levels
  • Can now be learned from Character Lv. 55
  • Learning the skill removes Blade Tide
  • Also added levels to Slashing Blades: Engage.
  • PvE Cooldown 6.6 sec
Skill Lv. 3
PvE Cooldown
Before6.6 sec→After6 sec
Skill Lv. 4+
PvE Cooldown
Before6 sec→After5 sec

Blade Mastery

Updated
  • Added a new level learned at Character Lv. 70.

Third Profession

Duelist · Lv. 76+

Blade Engage

Updated
  • Can now be learned from Character Lv. 79.

Blade Slash: Engage

Updated
  • Additional hit starts at Skill Lv. 29 with 15% damage
  • Increases by 5% per level, reaching 50% at Skill Lv. 36+.

Slashing Blades: Engage

Updated
  • Additional hit starts at Skill Lv. 8 with 10% damage
  • Increases by 10% per level, reaching 50% at Skill Lv. 12+.
  • Defense Ignore 25% from Skill Lv. 8
  • Target Limit 10 → 12.

Blade Mastery

Updated
  • Added more levels.

Final Secret: Dual Weapons

Updated
  • Bow Resistance 60% → 40%.

Slashing Blades

Updated
  • Skill Lv. 8 can now be learned from Character Lv. 76 with a 2-star spellbook
  • Defense Ignore 25% from Skill Lv. 8
  • Target Limit 8 → 10.

Human Warlord / Dreadnought

13 skills

Core Skills

Warlord / Dreadnought

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Fatal Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.45 sec
  • Cast Range 40 → 80.

Lightning Spear

Updated
  • Target Limit 5 → 15.

Thunder Storm

Updated
  • Target Limit 5 → 12.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Thrill Fight

Removed
  • Removed the Speed penalty.

Power Crash

Updated
  • Cast Range 40 → 80.

Spear Rumble

Updated
  • Can now be learned from Character Lv. 55
  • Cooldown 7 sec
  • Target Limit 10.
  • PvE Cooldown 3.3 sec → 3.2 sec
  • Learning the skill now removes Vortex
  • Defense Ignore 20% from Skill Lv. 3.

Focus Attack

Updated
  • Can now be learned at Character Lv. 56/61/66/78/80
  • Increases PvE Damage and decreases AoE Damage.

Vortex

Updated
  • PvE Cooldown 4 sec → 3 sec
  • Added 10% Defense Ignore
  • Target Limit 5 → 9.
  • Defense Ignore 10% → 20% from Skill Lv. 41.

Third Profession

Dreadnought · Lv. 76+

Unleashed Power

Updated
  • Changed to a 1-star skill.

Spear Cage

Updated
  • Defense Ignore 10% → 30%.

Splash Attack

Updated
  • AoE Skill Damage bonuses adjusted.
Without Enchantment
AoE Skill Damage
Before+1%→After+3%
Enchant +1
AoE Skill Damage
Before+6%→After+6%
Enchant +2
AoE Skill Damage
Before+11%→After+12%
Enchant +3
AoE Skill Damage
Before+16%→After+20%

Human Paladin / Phoenix Knight

10 skills

Core Skills

Paladin / Phoenix Knight

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Shield Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.2 sec.

Shield Charge

Updated
  • Target Limit 6 → 9.

Shield Throwing

Updated
  • Can now be learned from Character Lv. 55
  • Cooldown 7 sec
  • Target Limit 6 → 8.

Dignity

Updated
  • Added a new level learned at Character Lv. 61 with PvE Damage Bonus +4%
  • Learning other skills no longer removes Dignity.

Third Profession

Phoenix Knight · Lv. 76+

Phoenix Help

Updated
Skill Lv. 1
Additional-Hit Trigger Chance
25%
Skill Lv. 2
Additional-Hit Trigger Chance
50%

Battle Will

Updated
  • Adjusted stats
  • Removed the P. Def. bonus
  • Added Max HP.
Skill Lv. 1
P. Atk.
Before+500→After+750
Max HP
+2000
Skill Lv. 2
P. Atk.
Before+600→After+1000
Max HP
+2500
Skill Lv. 3
P. Atk.
Before+700→After+1250
Max HP
+3000
Skill Lv. 4
P. Atk.
Before+800→After+1500
Max HP
+3500
Skill Lv. 5
P. Atk.
Before+900→After+1750
Max HP
+4000
Skill Lv. 6
P. Atk.
Before+1000→After+2000
Max HP
+5000

Knight's Assault

Updated
  • Cooldown 2 sec → 1 sec.

Knight's Protection

Updated
  • Added PvE Damage from Buff Lv. 6.
Buff Lv. 6
Learn at Character Lv.
Before82→After78
Buff Lv. 7
Learn at Character Lv.
Before88→After80
Buff Lv. 8
Learn at Character Lv.
Before91→After82

Phoenix Strike

Updated
  • Learning requirement: Character Lv. 78 → 80.

Human Dark Avenger / Hell Knight

10 skills

Core Skills

Dark Avenger / Hell Knight

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Shield Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.2 sec.

Shield Charge

Updated
  • Target Limit 6 → 9.

Shield Throwing

Updated
  • Can now be learned from Character Lv. 55
  • Cooldown 7 sec
  • Target Limit 6 → 8.

Dignity

Updated
  • Added a new level learned at Character Lv. 61 with PvE Damage Bonus +4%
  • Learning other skills no longer removes Dignity.

Third Profession

Hell Knight · Lv. 76+

Help of Hatred

Updated
Skill Lv. 1
Additional-Hit Trigger Chance
25%
Skill Lv. 2
Additional-Hit Trigger Chance
50%

Battle Will

Updated
  • Adjusted stats
  • Removed the P. Def. bonus
  • Added Max HP.
Skill Lv. 1
P. Atk.
Before+500→After+750
Max HP
+2000
Skill Lv. 2
P. Atk.
Before+600→After+1000
Max HP
+2500
Skill Lv. 3
P. Atk.
Before+700→After+1250
Max HP
+3000
Skill Lv. 4
P. Atk.
Before+800→After+1500
Max HP
+3500
Skill Lv. 5
P. Atk.
Before+900→After+1750
Max HP
+4000
Skill Lv. 6
P. Atk.
Before+1000→After+2000
Max HP
+5000

Knight's Assault

Updated
  • Cooldown 2 sec → 1 sec.

Knight's Protection

Updated
  • Added PvE Damage from Buff Lv. 6.
Buff Lv. 6
Learn at Character Lv.
Before82→After78
Buff Lv. 7
Learn at Character Lv.
Before88→After80
Buff Lv. 8
Learn at Character Lv.
Before91→After82

Dark Knight's Break

Updated
  • Learning requirement: Character Lv. 78 → 80.

Human Treasure Hunter / Adventurer

8 skills

Core Skills

Treasure Hunter / Adventurer

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Ultimate Evasion

Updated
  • Skill Lv. 2/3 no longer increases P. Def.

Bluff

Updated
  • Can now be learned from Character Lv. 61.

Blood Stab

Updated
  • Added from Character Lv. 55
  • Deals damage and applies Hex: P. Def. -23% for 5 sec
  • Cooldown 4 sec.

Barrage of Nails

New skill
  • Added a new AoE skill from Character Lv. 44.

Third Profession

Adventurer · Lv. 76+

Barrage of Nails

Updated
  • Added an additional hit from Skill Lv. 10.
Skill Lv. 10
Additional-Hit Damage
30%
Skill Lv. 11
Additional-Hit Damage
40%
Skill Lv. 12
Additional-Hit Damage
50%
Skill Lv. 13
Additional-Hit Damage
60%
Skill Lv. 14
Additional-Hit Damage
75%
Skill Lv. 15+
Additional-Hit Damage
100%

Reversed Pull

Updated

Upgrades:

Additional hit dealing 30% damage, increasing by 5% per skill level up to 50%.

Fatal Accuracy

Updated
  • Skill Lv. 2 PvE Damage Bonus +10% → +7%.

Human Hawkeye / Sagittarius

15 skills

Core Skills

Hawkeye / Sagittarius

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Quick Evasion

Updated
  • Can now be learned from Character Lv. 48.

Burning Shot / Burning Piercing

Updated
  • Can now be learned from Character Lv. 55 using Magic Tablets
  • Added more levels
  • Target Limit increased to 10
  • Ignite changed from HP Potion Recovery -5% to Max HP -10%. Burning Piercing Cooldown: 15 sec → 10 sec.
  • Burning Shot Cooldown 15 sec → 8 sec
From Skill Lv. 4
PvE Cooldown
Before8 sec→After7 sec
From Skill Lv. 6
PvE Cooldown
Before7 sec→After6.5 sec

Ultimate Evasion

Updated
  • Skill Lv. 2/3 no longer increases P. Def.

Burst Shot

Updated
  • Added 5% Defense Ignore
  • Casting Time 2.5 sec → 1.7 sec
From Skill Lv. 29
Target Limit
Before8→After10
PvE Cooldown
Before4 sec→After3 sec

Vortex Shot

Updated
  • Target Limit 8 → 10
  • Cooldown 10 sec → 8 sec.

Third Profession

Sagittarius · Lv. 76+

Trinity

Updated
  • P. Def./M. Def. +500 → +250
  • P. Skill Critical Rate +10% → +5%
  • PvE Damage Bonus +10% → +5%.

Agile Body: Archer

Updated
  • PvE Damage Bonus +10% → +5%.
Without Enchantment
P. Atk.
Before+10%→After+5%
Enchant +1
P. Atk.
Before+13%→After+10%
Enchant +2
P. Atk.
Before+16%→After+15%
Enchant +3
P. Atk.
Before+20%→After+20%

Gust Shot

Updated
  • Target Limit 3 → 10
  • Cooldown changed to 5 sec
  • Learning the skill removes Burst Shot.
  • PvE Cooldown 3.7 sec → 2.7 sec.

Pinpoint

Updated
  • Added more levels
  • The additional hit can trigger only from Buff Lv. 2.

Updated level effects

Skill Lv. 1
Learn at Character Lv.
78
P. Atk.
+500
Atk. Spd.
+3%
P. Skill Critical Rate
+3%
P. Skill Cooldown
-2%
Skill Lv. 2
Learn at Character Lv.
82
P. Atk.
+1000
Atk. Spd.
+6%
P. Skill Critical Rate
+6%
P. Skill Cooldown
-4%
Skill Lv. 3
Learn at Character Lv.
83
P. Atk.
+1300
Atk. Spd.
+6%
P. Skill Critical Rate
+7%
P. Skill Cooldown
-4%
Skill Lv. 4
Learn at Character Lv.
84
P. Atk.
+1600
Atk. Spd.
+8%
P. Skill Critical Rate
+8%
P. Skill Cooldown
-5%
Skill Lv. 5
Learn at Character Lv.
85
P. Atk.
+2000
Atk. Spd.
+10%
P. Skill Critical Rate
+9%
P. Skill Cooldown
-5%
Skill Lv. 6
Learn at Character Lv.
86
P. Atk.
+2500
Atk. Spd.
+10%
P. Skill Critical Rate
+10%
P. Skill Cooldown
-6%
Skill Lv. 7
Learn at Character Lv.
88
P. Atk.
+3000
Atk. Spd.
+12%
P. Skill Critical Rate
+12%
P. Skill Cooldown
-7%

Previous level effects

Skill Lv. 1
Learn at Character Lv.
76
P. Atk.
+1000
Atk. Spd.
+3%
P. Skill Critical Rate
+5%
P. Skill Cooldown
-3%
Skill Lv. 2
Learn at Character Lv.
85
P. Atk.
+2000
Atk. Spd.
+6%
P. Skill Critical Rate
+10%
P. Skill Cooldown
-6%
Skill Lv. 3
Learn at Character Lv.
90
P. Atk.
+3000
Atk. Spd.
+10%
P. Skill Critical Rate
+15%
P. Skill Cooldown
-10%

True Target

Updated
  • Added another level
  • Improves Lethal Shot from Buff Lv. 2
  • Adjusted PvE Damage.
Skill Lv. 1
P. Atk.
+12%
Skill Lv. 2
P. Atk.
+16%
Skill Lv. 3
P. Atk.
+20%

Lethal Shot: Reinforce

Updated
  • Additional hit deals 30% damage, increasing by 5% per skill level up to 50%.

Lock On

Updated
  • Received damage +20% while active.

Spiral Shot

Updated
  • Can now be learned from Character Lv. 79.

Flame Arrow Rain

Updated
  • Learning requirement: Character Lv. 76 → 82.

Human Sorcerer / Archmage

16 skills

Core Skills

Sorcerer / Archmage

Magical Charge

Updated
  • Can now be learned from Character Lv. 48.

Flaming Skin

Updated
  • Can now be learned at Character Lv. 65/76/81/85
  • Paralysis is available only with the spellbook upgrade.
Skill Lv. 1
Max HP
+500
P. Def.
+150
Reflect Damage
3%
Skill Lv. 2
Max HP
+1000
P. Def.
+300
Reflect Damage
6%
Skill Lv. 3
Max HP
+1750
P. Def.
+600
Reflect Damage
12%
Skill Lv. 4
Max HP
+2500
P. Def.
+1000
Reflect Damage
15%

Rain of Fire

Updated
  • Target Limit 5 → 10.
Skill Lv. 4
Casting Time
Before4 sec→After3.3 sec
Skill Lv. 5+
Casting Time
Before3.3 sec→After2.8 sec

Blazing Circle

Updated
  • Target Limit increased to 10.

Magical Wound

Updated
  • PvE Cooldown 4 sec
Skill Lv. 14+
PvE Cooldown
Before4 sec→After3 sec

Aura Flash

Updated
From Skill Lv. 2
PvE Cooldown
Before5 sec→After3 sec
From Skill Lv. 4
PvE Cooldown
Before3 sec→After2.5 sec

Flame Strike

Updated
  • Target Limit 5 → 10
  • Cooldown 4.3 sec.

Third Profession

Archmage · Lv. 76+

Inferno Blast

New skill
  • Added a new AoE skill learned at Character Lv. 78 with a 1-star spellbook
  • Replaces Blazing Circle.

Relique

Updated
  • Enchanting no longer adds damage to Flame Explosion

Now adds an additional hit to:

Magical Focus

Updated
  • PvE Damage Bonus +10% → +5%.

Magic Mastery

Updated
  • M. Atk. +15% → +10%.

Fire Spiral

Updated
  • Target Limits increased.
Without Enchantment
Target Limit
10
Enchant +1
Target Limit
12
Enchant +2
Target Limit
15
Enchant +3
Target Limit
18
  • Learning the skill no longer removes Fire Vortex.

Mystic Mastery

Updated
  • Skill Lv. 1 can now be learned from Character Lv. 79.

Flame Expert

Updated
  • Added another level
  • Skill Lv. 1 can now be learned from Character Lv. 80 with a 1-star spellbook
  • Upgrades other skills only from Buff Lv. 2, learned at Character Lv. 82.
Skill Lv. 1
Skill Power
+5%
PvE Damage Bonus
+5%
Skill Lv. 2
Skill Power
+10%
PvE Damage Bonus
+10%

Flame Buster: Expert

Updated
  • Additional hit deals 30% damage, increasing by 5% per skill level up to 50%.

Fire Vortex

Updated
  • Added levels learned at Character Lv. 76/79/82/85/88
  • Fixed Cooldown 30 sec
  • Debuff Duration 7 sec
  • Atk. Spd. and Casting Spd. -23%
  • Fire Vortex Buster can be used on the target while the debuff is active.

Human Necromancer / Soultaker

14 skills

Core Skills

Necromancer / Soultaker

Void Skin

Updated
  • Can now be learned at Character Lv. 65/76/81/85
  • Paralysis is available only with the spellbook upgrade.
Skill Lv. 1
Max HP
+500
P. Def.
+150
Reflect Damage
3%
Skill Lv. 2
Max HP
+1000
P. Def.
+300
Reflect Damage
6%
Skill Lv. 3
Max HP
+1750
P. Def.
+600
Reflect Damage
12%
Skill Lv. 4
Max HP
+2500
P. Def.
+1000
Reflect Damage
15%

Dark Burst

Updated
  • Target Limit increased to 12.
Skill Lv. 7
PvE Cooldown
Before4 sec→After3.25 sec
Skill Lv. 8+
PvE Cooldown
Before3.25 sec→After3 sec
From Skill Lv. 9
Casting Time
Before4 sec→After3.85 sec

Magical Wound

Updated
  • PvE Cooldown 4 sec
Skill Lv. 14+
PvE Cooldown
Before4 sec→After3 sec

Flame Strike

Updated
  • Target Limit 5 → 10
  • Cooldown 4.3 sec.

Third Profession

Soultaker · Lv. 76+

Vampiric Mist

New skill
  • Added a new AoE skill learned at Character Lv. 76 for 31 Magic Tablets.

Relique

Updated
  • Enchanting no longer adds damage to Void Explosion

Now adds an additional hit to:

Magical Focus

Updated
  • PvE Damage Bonus +10% → +5%.

Magic Mastery

Updated
  • M. Atk. +15% → +10%.

Dark Spiral

Updated
  • Target Limits increased.
Without Enchantment
Target Limit
10
Enchant +1
Target Limit
12
Enchant +2
Target Limit
15
Enchant +3
Target Limit
18
  • Learning the skill no longer removes Dark Vortex.

Mystic Mastery

Updated
  • Skill Lv. 1 can now be learned from Character Lv. 79.

Abyssal Expert

Updated
  • Added another level
  • Skill Lv. 1 can now be learned from Character Lv. 80 with a 1-star spellbook
  • Upgrades other skills only from Buff Lv. 2, learned at Character Lv. 82.
Skill Lv. 1
Skill Power
+5%
PvE Damage Bonus
+5%
Skill Lv. 2
Skill Power
+10%
PvE Damage Bonus
+10%

Abyssal Buster: Expert

Updated
  • Additional hit deals 30% damage, increasing by 5% per skill level up to 50%.

Darkness Storm

New skill
  • Added a new AoE skill learned from Character Lv. 76 with a 1-star spellbook
  • Replaces Dark Burst.

Dark Vortex

Updated
  • Added levels
  • Fixed Cooldown 30 sec
  • Debuff Duration 7 sec.
Skill Lv. 1
Learn at Character Lv.
76
HP Potion Recovery
-30
Skill Lv. 2
Learn at Character Lv.
79
HP Potion Recovery
-40
Skill Lv. 3
Learn at Character Lv.
82
HP Potion Recovery
-60
Skill Lv. 4
Learn at Character Lv.
85
HP Potion Recovery
-100
Skill Lv. 5
Learn at Character Lv.
88
HP Potion Recovery
-150

Human Warlock / Arcana Lord

15 skills

Core Skills

Warlock / Arcana Lord

Magical Wound

Updated
  • Added the skill from Character Lv. 44.
  • PvE Cooldown 4 sec
Skill Lv. 14+
PvE Cooldown
Before4 sec→After3 sec

Elemental Defense

New skill
  • Added the skill from Character Lv. 40.

Elemental Storm

Updated
  • Added a new AoE skill from Character Lv. 44.
Skill Lv. 1-3
Casting Time
Before4 sec→After3 sec
Skill Lv. 4
Casting Time
Before3 sec→After2.5 sec
Skill Lv. 5
Casting Time
Before2.5 sec→After2 sec
Skill Lv. 6+
Casting Time
Before2 sec→After1.5 sec
Skill Lv. 4
PvE Cooldown
Before4 sec→After2.9 sec
Skill Lv. 5
PvE Cooldown
Before2.9 sec→After2.7 sec
Skill Lv. 6+
PvE Cooldown
Before2.7 sec→After2.5 sec
  • Skill Power increased by 10% from Skill Lv. 6.

Flame Strike

Updated
  • Target Limit 5 → 10
  • Cooldown 4.3 sec.

Power Supremacy

Updated
  • Reworked the stat bonuses into AoE Damage.

Third Profession

Arcana Lord · Lv. 76+

Elemental Roots

New skill
  • Added the skill.

Elemental Expert

Updated
  • Added the skill.

Now adds an additional hit to:

Ethereal Strike

Updated
  • With Elemental Expert, the additional hit deals 30% damage
  • Increases by 5% per skill level, up to 50%.

Elemental Mastery

New skill
  • Added a new passive skill.

Elemental Resonance

New skill
  • Added a new passive skill.

Elemental Insight

New skill
  • Added a new passive skill.

Ray of Light

Updated
  • Turned into an AoE skill hitting up to 10 targets
  • Casting Time 6.5 sec → 4 sec
  • Deals two hits
  • The additional hit deals 30%-100% damage depending on skill level.

Summon Feline King / Summon Cat Emperor

Updated
  • Summoning Cooldown increased to 12 sec
  • Cooldown is now fixed.

Summon Cubic of Secrets

Updated
  • Learning requirements changed from Character Lv. 76/78/88/91 → 76/78/80/85
  • Added a PvE Damage bonus.

Warrior Servitor

Updated
  • Max MP +20% → +50%.

Human Bishop / Cardinal

2 skills

Third Profession

Cardinal · Lv. 76+

Abyssal Beam

Updated
  • Additional-Hit Damage 70% → 60%.

Shining Beam

Updated
  • Damage to additional targets 30% → 20%.

Human Prophet / Hierophant

2 skills

Core Skills

Prophet / Hierophant

Fatal Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.45 sec
  • Cast Range 40 → 80.

Third Profession

Hierophant · Lv. 76+

Essential Energy

Updated
  • Upgrades Divine Beam to Essential Divine Beam
  • Adds an additional hit dealing 30% damage, increasing by 5% per skill level up to 50%.

Elf Temple Knight / Eva's Templar

11 skills

Core Skills

Temple Knight / Eva's Templar

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Aqua Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.2 sec.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Shield Bash

Updated
  • Learning requirement changed from Character Lv. 66 → 40
  • Cooldown changed to 15 sec.

Shield Charge

Updated
  • Target Limit 6 → 9.

Aqua Shield Throwing

Updated
  • Can now be learned from Character Lv. 55
  • Cooldown 7 sec
  • Target Limit 6 → 8.

Dignity

Updated
  • Added a new level learned at Character Lv. 61 with PvE Damage Bonus +4%
  • Learning other skills no longer removes Dignity.

Third Profession

Eva's Templar · Lv. 76+

Eva's Help

Updated
Skill Lv. 1
Additional-Hit Trigger Chance
25%
Skill Lv. 2
Additional-Hit Trigger Chance
50%

Offensive Shield

Updated
  • Removed the P. Def. bonus
  • Added Max HP.
Skill Lv. 1
P. Atk.
Before+50→After+500
Max HP
+1000
Skill Lv. 2
P. Atk.
Before+50→After+750
Max HP
+1500
Skill Lv. 3
P. Atk.
Before+100→After+1000
Max HP
+2000
Skill Lv. 4
P. Atk.
Before+100→After+1250
Max HP
+2500
Skill Lv. 5
P. Atk.
Before+150→After+1500
Max HP
+3000
Skill Lv. 6
P. Atk.
Before+150→After+1750
Max HP
+3500
Skill Lv. 7
P. Atk.
Before+200→After+2000
Max HP
+4000
Skill Lv. 8
P. Atk.
Before+250→After+2500
Max HP
+5000

Aquatic Spin Rush

Updated
  • Now deals two hits
  • The additional hit deals 50% damage.

Rapid Stream Armor

Updated
  • Added PvE Damage Bonus +5%.

Elf Swordsinger / Sword Muse

8 skills

Core Skills

Swordsinger / Sword Muse

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Guard Crush

Updated
  • Cooldown 1 sec → 0.9 sec.

Symphony

Updated
  • Learning requirement changed from Character Lv. 55 → 48
  • Now blocks physical skills as well as magical skills.

Song of Vitality

Updated
  • Added another level
  • Skill Lv. 1 can now be learned from Character Lv. 46
  • Adjusted skill stats.

Elven Renewal

Updated
  • Added another level
  • Can now be learned from Character Lv. 61
  • Previous P. Skill Cooldown bonuses: -15% at Skill Lv. 1, -30% at Skill Lv. 2.
Skill Lv. 1
P. Skill Cooldown
-3%
Skill Lv. 2
P. Skill Cooldown
-6%
Skill Lv. 3
P. Skill Cooldown
-10%

Song of Hunter

Updated
  • PvE Cooldown 3 sec.

Third Profession

Sword Muse · Lv. 76+

Song of All

Updated
  • Skill Lv. 2 PvE Damage Bonus +10% → +7%.

Elf Plains Walker / Wind Rider

8 skills

Core Skills

Plains Walker / Wind Rider

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Ultimate Evasion

Updated
  • Skill Lv. 2/3 no longer increases P. Def.

Bluff

Updated
  • Can now be learned from Character Lv. 61.

Blood Stab

Updated
  • Added from Character Lv. 55
  • Deals damage and applies Hex: P. Def. -23% for 5 sec
  • Cooldown 4 sec.

Barrage of Nails

New skill
  • Added a new AoE skill from Character Lv. 44.

Third Profession

Wind Rider · Lv. 76+

Barrage of Nails

Updated
  • Added an additional hit from Skill Lv. 10.
Skill Lv. 10
Additional-Hit Damage
30%
Skill Lv. 11
Additional-Hit Damage
40%
Skill Lv. 12
Additional-Hit Damage
50%
Skill Lv. 13
Additional-Hit Damage
60%
Skill Lv. 14
Additional-Hit Damage
75%
Skill Lv. 15+
Additional-Hit Damage
100%

Synchro Freedom

Updated

Upgrades:

Additional hit dealing 30% damage, increasing by 5% per skill level up to 50%.

Fatal Accuracy

Updated
  • Skill Lv. 2 PvE Damage Bonus +10% → +7%.

Elf Silver Ranger / Moonlight Sentinel

15 skills

Core Skills

Silver Ranger / Moonlight Sentinel

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Quick Evasion

Updated
  • Can now be learned from Character Lv. 48.

Freezing Shot

Updated
  • Can now be learned from Character Lv. 55 using Magic Tablets
  • Added more levels
  • Cooldown 15 sec → 8 sec
  • Target Limit increased to 10.
Skill Lv. 3
PvE Cooldown
Before8 sec→After7 sec
Skill Lv. 4+
PvE Cooldown
Before7 sec→After6.6 sec

Ultimate Evasion

Updated
  • Skill Lv. 2/3 no longer increases P. Def.

Burst Shot

Updated
  • Added 5% Defense Ignore
  • Casting Time 2.5 sec → 1.7 sec
From Skill Lv. 29
Target Limit
Before8→After10
PvE Cooldown
Before4 sec→After3 sec

Vortex Shot

Updated
  • Target Limit 8 → 10
  • Cooldown 10 sec → 8 sec.

Third Profession

Moonlight Sentinel · Lv. 76+

Trinity

Updated
  • P. Def./M. Def. +500 → +250
  • P. Skill Critical Rate +10% → +5%
  • PvE Damage Bonus +10% → +5%.

Agile Body: Archer

Updated
  • PvE Damage Bonus +10% → +5%.
Without Enchantment
P. Atk.
Before+10%→After+5%
Enchant +1
P. Atk.
Before+13%→After+10%
Enchant +2
P. Atk.
Before+16%→After+15%
Enchant +3
P. Atk.
Before+20%→After+20%

Gust Shot

Updated
  • Target Limit 3 → 10
  • Cooldown changed to 5 sec
  • Learning the skill removes Burst Shot.
  • PvE Cooldown 3.7 sec → 2.7 sec.

Swift

Updated
  • Added more levels
  • The additional hit can trigger only from Buff Lv. 2.

Updated level effects

Skill Lv. 1
Learn at Character Lv.
78
P. Atk.
+500
Atk. Spd.
+5%
P. Skill Critical Rate
+2%
P. Skill Critical Damage
+2%
P. Skill Cooldown
-3%
Speed
+12
Skill Lv. 2
Learn at Character Lv.
82
P. Atk.
+800
Atk. Spd.
+8%
P. Skill Critical Rate
+3%
P. Skill Critical Damage
+3%
P. Skill Cooldown
-6%
Speed
+12
Skill Lv. 3
Learn at Character Lv.
83
P. Atk.
+1100
Atk. Spd.
+8%
P. Skill Critical Rate
+3%
P. Skill Critical Damage
+4%
P. Skill Cooldown
-6%
Speed
+12
Skill Lv. 4
Learn at Character Lv.
84
P. Atk.
+1400
Atk. Spd.
+11%
P. Skill Critical Rate
+4%
P. Skill Critical Damage
+5%
P. Skill Cooldown
-7%
Speed
+12
Skill Lv. 5
Learn at Character Lv.
85
P. Atk.
+1700
Atk. Spd.
+14%
P. Skill Critical Rate
+5%
P. Skill Critical Damage
+6%
P. Skill Cooldown
-7%
Speed
+12
Skill Lv. 6
Learn at Character Lv.
86
P. Atk.
+2000
Atk. Spd.
+17%
P. Skill Critical Rate
+6%
P. Skill Critical Damage
+7%
P. Skill Cooldown
-8%
Speed
+12
Skill Lv. 7
Learn at Character Lv.
88
P. Atk.
+2500
Atk. Spd.
+20%
P. Skill Critical Rate
+7%
P. Skill Critical Damage
+8%
P. Skill Cooldown
-10%
Speed
+12

Previous level effects

Skill Lv. 1
Learn at Character Lv.
76
P. Atk.
+1000
Atk. Spd.
+10%
P. Skill Critical Rate
+3%
P. Skill Critical Damage
+3%
P. Skill Cooldown
-5%
Skill Lv. 2
Learn at Character Lv.
85
P. Atk.
+2000
Atk. Spd.
+20%
P. Skill Critical Rate
+5%
P. Skill Critical Damage
+5%
P. Skill Cooldown
-10%
Skill Lv. 3
Learn at Character Lv.
90
P. Atk.
+3000
Atk. Spd.
+30%
P. Skill Critical Rate
+7%
P. Skill Critical Damage
+7%
P. Skill Cooldown
-15%

True Target

Updated
  • Added another level
  • Improves Lethal Shot from Buff Lv. 2
  • Adjusted PvE Damage.
Skill Lv. 1
P. Atk.
+12%
Skill Lv. 2
P. Atk.
+16%
Skill Lv. 3
P. Atk.
+20%

Lethal Shot: Reinforce

Updated
  • Additional hit deals 30% damage, increasing by 5% per skill level up to 50%.

Lock On

Updated
  • Received damage +20% while active.

Spiral Shot

Updated
  • Can now be learned from Character Lv. 79.

Aqua Arrow Rain

Updated
  • Learning requirement: Character Lv. 76 → 82.

Elf Spellsinger / Mystic Muse

16 skills

Core Skills

Spellsinger / Mystic Muse

Magical Charge

Updated
  • Can now be learned from Character Lv. 48.

Winter Skin

Updated
  • Can now be learned at Character Lv. 65/76/81/85
  • Paralysis is available only with the spellbook upgrade.
Skill Lv. 1
Max HP
+500
P. Def.
+150
Reflect Damage
3%
Skill Lv. 2
Max HP
+1000
P. Def.
+300
Reflect Damage
6%
Skill Lv. 3
Max HP
+1750
P. Def.
+600
Reflect Damage
12%
Skill Lv. 4
Max HP
+2500
P. Def.
+1000
Reflect Damage
15%

Aqua Splash

Updated
  • Target Limit increased to 10.
Skill Lv. 4
Casting Time
Before4 sec→After3.5 sec
Skill Lv. 5+
Casting Time
Before3.5 sec→After3 sec

Frost Wall

Updated
  • Target Limit increased to 10.

Magical Wound

Updated
  • PvE Cooldown 4 sec
Skill Lv. 14+
PvE Cooldown
Before4 sec→After3 sec

Aura Flash

Updated
From Skill Lv. 2
PvE Cooldown
Before5 sec→After3 sec
From Skill Lv. 4
PvE Cooldown
Before3 sec→After2.5 sec

Flame Strike

Updated
  • Target Limit 5 → 10
  • Cooldown 4.3 sec.

Third Profession

Mystic Muse · Lv. 76+

Icicle Destruction

New skill
  • Added a new AoE skill learned at Character Lv. 78 with a 1-star spellbook
  • Replaces Frost Wall.

Relique

Updated
  • Enchanting no longer adds damage to Water Explosion

Now adds an additional hit to:

Magical Focus

Updated
  • PvE Damage Bonus +10% → +5%.
  • Added the skill.

Magic Mastery

Updated
  • M. Atk. +15% → +10%.
  • Added the skill.

Aqua Expert

Updated
  • Added the skill.
  • Added another level
  • Skill Lv. 1 can now be learned from Character Lv. 80 with a 1-star spellbook
  • Upgrades other skills only from Buff Lv. 2, learned at Character Lv. 82.
Skill Lv. 1
Skill Power
+5%
PvE Damage Bonus
+5%
Skill Lv. 2
Skill Power
+10%
PvE Damage Bonus
+10%

Mystic Spiral

Updated
  • Target Limits increased.
Without Enchantment
Target Limit
10
Enchant +1
Target Limit
12
Enchant +2
Target Limit
15
Enchant +3
Target Limit
18
  • Learning the skill no longer removes Ice Vortex.

Mystic Mastery

Updated
  • Skill Lv. 1 can now be learned from Character Lv. 79.

Aqua Buster: Expert

Updated
  • Additional hit deals 30% damage, increasing by 5% per skill level up to 50%.

Ice Vortex

Updated
  • Added levels learned at Character Lv. 76/79/82/85/88
  • Fixed Cooldown 30 sec
  • Debuff Duration 7 sec
  • Speed -23%
  • Ice Vortex Crusher can be used on the target while the debuff is active.

Elf Elemental Summoner / Elemental Master

3 skills

Core Skills

Elemental Summoner / Elemental Master

Elemental Storm

Updated
  • Added a new AoE skill from Character Lv. 44.
Skill Lv. 1-3
Casting Time
Before4 sec→After3 sec
Skill Lv. 4
Casting Time
Before3 sec→After2.5 sec
Skill Lv. 5
Casting Time
Before2.5 sec→After2 sec
Skill Lv. 6+
Casting Time
Before2 sec→After1.5 sec
Skill Lv. 4
PvE Cooldown
Before4 sec→After2.9 sec
Skill Lv. 5
PvE Cooldown
Before2.9 sec→After2.7 sec
Skill Lv. 6+
PvE Cooldown
Before2.7 sec→After2.5 sec
  • Skill Power increased by 10% from Skill Lv. 6.

Magical Wound

Updated
  • PvE Cooldown 4 sec
Skill Lv. 14+
PvE Cooldown
Before4 sec→After3 sec

Flame Strike

Updated
  • Target Limit 5 → 10
  • Cooldown 4.3 sec.

Elf Elven Elder / Eva's Saint

2 skills

Third Profession

Eva's Saint · Lv. 76+

Eva's Grail

Updated

Upgrades:

Additional hit dealing 25% damage, increasing by 5% per skill level up to 50%.

Saint's Burst: Sea

Updated

No longer upgrades:

Improved stat bonuses

M. Atk.
+500
Max HP
+2000
Received Damage
-5%

Dark Elf Shillien Knight / Shillien Templar

9 skills

Core Skills

Shillien Knight / Shillien Templar

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Abyss Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.2 sec.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Mass Lightning Strike

Updated
  • Target Limit 6 → 9
  • Cooldown 60 sec → 30 sec.

Dark Shield Throwing

Updated
  • Can now be learned from Character Lv. 55
  • Cooldown 7 sec
  • Target Limit 6 → 8.

Dignity

Updated
  • Added a new level learned at Character Lv. 61 with PvE Damage Bonus +4%
  • Learning other skills no longer removes Dignity.

Third Profession

Shillien Templar · Lv. 76+

Shillien's Help

Updated
Skill Lv. 1
Additional-Hit Trigger Chance
25%
Skill Lv. 2
Additional-Hit Trigger Chance
50%

Offensive Shield

Updated
  • Removed the P. Def. bonus
  • Added Max HP.
Skill Lv. 1
P. Atk.
Before+50→After+500
Max HP
+1000
Skill Lv. 2
P. Atk.
Before+50→After+750
Max HP
+1500
Skill Lv. 3
P. Atk.
Before+100→After+1000
Max HP
+2000
Skill Lv. 4
P. Atk.
Before+100→After+1250
Max HP
+2500
Skill Lv. 5
P. Atk.
Before+150→After+1500
Max HP
+3000
Skill Lv. 6
P. Atk.
Before+150→After+1750
Max HP
+3500
Skill Lv. 7
P. Atk.
Before+200→After+2000
Max HP
+4000
Skill Lv. 8
P. Atk.
Before+250→After+2500
Max HP
+5000
  • The upgraded Darkness Rush no longer applies paralysis.

Darkness Rush

Updated
  • Now deals two hits
  • The additional hit deals 50% damage.

Dark Elf Bladedancer / Spectral Dancer

9 skills

Core Skills

Bladedancer / Spectral Dancer

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Break

Updated
  • Adjusted the P. Def. reduction in PvP.
  • Adjusted debuff stats and skill learning levels.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Guard Crush

Updated
  • Cooldown 1 sec → 0.9 sec.

Poison Blade Dance

Updated
  • Target Limit 5 → 10.
  • PvE Cooldown 3.6 sec → 3.5 sec.

Dark Elven Renewal

Updated
  • Added another level
  • Can now be learned from Character Lv. 61
  • Previous P. Skill Cooldown bonuses: -15% at Skill Lv. 1, -30% at Skill Lv. 2.
Skill Lv. 1
P. Skill Cooldown
-3%
Skill Lv. 2
P. Skill Cooldown
-6%
Skill Lv. 3
P. Skill Cooldown
-10%

Dance of Fire

Updated
  • PvE Cooldown 3.5 sec
From Skill Lv. 32
Target Limit
Before8→After10

Third Profession

Spectral Dancer · Lv. 76+

Dance of All

Updated
  • Skill Lv. 2 PvE Damage Bonus +10% → +7%.

Poison Blade Dance

Updated
  • Skill Lv. 4 can now be learned from Character Lv. 76
  • Defense Ignore 20% from Skill Lv. 4.

Dark Elf Abyss Walker / Ghost Hunter

9 skills

Core Skills

Abyss Walker / Ghost Hunter

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Ultimate Evasion

Updated
  • Skill Lv. 2/3 no longer increases P. Def.

Bluff

Updated
  • Can now be learned from Character Lv. 61.

Blood Stab

Updated
  • Added from Character Lv. 55
  • Deals damage and applies Hex: P. Def. -23% for 5 sec
  • Cooldown 4 sec.

Hex

Removed
  • Removed the skill.

Barrage of Nails

New skill
  • Added a new AoE skill from Character Lv. 44.

Third Profession

Ghost Hunter · Lv. 76+

Barrage of Nails

Updated
  • Added an additional hit from Skill Lv. 10.
Skill Lv. 10
Additional-Hit Damage
30%
Skill Lv. 11
Additional-Hit Damage
40%
Skill Lv. 12
Additional-Hit Damage
50%
Skill Lv. 13
Additional-Hit Damage
60%
Skill Lv. 14
Additional-Hit Damage
75%
Skill Lv. 15+
Additional-Hit Damage
100%

Ethereal Blood

Updated

Upgrades:

Additional hit dealing 30% damage, increasing by 5% per skill level up to 50%.

Fatal Accuracy

Updated
  • Skill Lv. 2 PvE Damage Bonus +10% → +7%.

Dark Elf Phantom Ranger / Ghost Sentinel

15 skills

Core Skills

Phantom Ranger / Ghost Sentinel

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Quick Evasion

Updated
  • Can now be learned from Character Lv. 48.

Wind Shot

Updated
  • Can now be learned from Character Lv. 55 using Magic Tablets
  • Added more levels
  • Cooldown 15 sec → 8 sec
  • Target Limit increased to 10.
From Skill Lv. 6
PvE Cooldown
Before8 sec→After6.5 sec

Ultimate Evasion

Updated
  • Skill Lv. 2/3 no longer increases P. Def.

Burst Shot

Updated
  • Added 5% Defense Ignore
  • Casting Time 2.5 sec → 1.7 sec
From Skill Lv. 29
Target Limit
Before8→After10
PvE Cooldown
Before4 sec→After3 sec

Vortex Shot

Updated
  • Target Limit 8 → 10
  • Cooldown 10 sec → 8 sec.

Third Profession

Ghost Sentinel · Lv. 76+

Trinity

Updated
  • P. Def./M. Def. +500 → +250
  • P. Skill Critical Rate +10% → +5%
  • PvE Damage Bonus +10% → +5%.

Agile Body: Archer

Updated
  • PvE Damage Bonus +10% → +5%.
Without Enchantment
P. Atk.
Before+10%→After+5%
Enchant +1
P. Atk.
Before+13%→After+10%
Enchant +2
P. Atk.
Before+16%→After+15%
Enchant +3
P. Atk.
Before+20%→After+20%

Gust Shot

Updated
  • Target Limit 3 → 10
  • Cooldown changed to 5 sec
  • Learning the skill removes Burst Shot.
  • PvE Cooldown 3.7 sec → 2.7 sec.

True Target

Updated
  • Added another level
  • Improves Lethal Shot from Buff Lv. 2
  • Adjusted PvE Damage.
Skill Lv. 1
P. Atk.
+12%
Skill Lv. 2
P. Atk.
+16%
Skill Lv. 3
P. Atk.
+20%

Lethal Shot: Reinforce

Updated
  • Additional hit deals 30% damage, increasing by 5% per skill level up to 50%.

Lock On

Updated
  • Received damage +20% while active.

Eagle Eye

Updated
  • Added more levels
  • The additional hit can trigger only from Buff Lv. 2.

Updated level effects

Skill Lv. 1
Learn at Character Lv.
78
P. Atk.
+500
Atk. Spd.
+3%
P. Skill Critical Damage
+3%
P. Skill Cooldown
-2%
Skill Lv. 2
Learn at Character Lv.
82
P. Atk.
+1000
Atk. Spd.
+6%
P. Skill Critical Damage
+6%
P. Skill Cooldown
-4%
Skill Lv. 3
Learn at Character Lv.
83
P. Atk.
+1300
Atk. Spd.
+6%
P. Skill Critical Damage
+7%
P. Skill Cooldown
-4%
Skill Lv. 4
Learn at Character Lv.
84
P. Atk.
+1600
Atk. Spd.
+8%
P. Skill Critical Damage
+8%
P. Skill Cooldown
-5%
Skill Lv. 5
Learn at Character Lv.
85
P. Atk.
+2000
Atk. Spd.
+10%
P. Skill Critical Damage
+9%
P. Skill Cooldown
-5%
Skill Lv. 6
Learn at Character Lv.
86
P. Atk.
+2500
Atk. Spd.
+10%
P. Skill Critical Damage
+10%
P. Skill Cooldown
-6%
Skill Lv. 7
Learn at Character Lv.
88
P. Atk.
+3000
Atk. Spd.
+12%
P. Skill Critical Damage
+12%
P. Skill Cooldown
-7%

Previous level effects

Skill Lv. 1
Learn at Character Lv.
76
P. Atk.
+1000
Atk. Spd.
+3%
P. Skill Critical Damage
+5%
P. Skill Cooldown
-3%
Skill Lv. 2
Learn at Character Lv.
85
P. Atk.
+2000
Atk. Spd.
+6%
P. Skill Critical Damage
+10%
P. Skill Cooldown
-6%
Skill Lv. 3
Learn at Character Lv.
90
P. Atk.
+3000
Atk. Spd.
+10%
P. Skill Critical Damage
+15%
P. Skill Cooldown
-10%

Spiral Shot

Updated
  • Can now be learned from Character Lv. 79.

Storm Arrow Rain

Updated
  • Learning requirement: Character Lv. 76 → 82.

Dark Elf Spellhowler / Storm Screamer

15 skills

Core Skills

Spellhowler / Storm Screamer

Magical Charge

Updated
  • Can now be learned from Character Lv. 48.

Storm Skin

Updated
  • Can now be learned at Character Lv. 65/76/81/85
  • Paralysis is available only with the spellbook upgrade.
Skill Lv. 1
Max HP
+500
P. Def.
+150
Reflect Damage
3%
Skill Lv. 2
Max HP
+1000
P. Def.
+300
Reflect Damage
6%
Skill Lv. 3
Max HP
+1750
P. Def.
+600
Reflect Damage
12%
Skill Lv. 4
Max HP
+2500
P. Def.
+1000
Reflect Damage
15%

Tempest

Updated
  • Target Limit 5 → 10.
Skill Lv. 4
Casting Time
Before4 sec→After3.5 sec
Skill Lv. 5-6
Casting Time
Before3.5 sec→After3 sec
Skill Lv. 7+
Casting Time
Before3 sec→After2.75 sec

Magical Wound

Updated
  • PvE Cooldown 4 sec
Skill Lv. 14+
PvE Cooldown
Before4 sec→After3 sec

Aura Flash

Updated
From Skill Lv. 2
PvE Cooldown
Before5 sec→After3 sec
From Skill Lv. 4
PvE Cooldown
Before3 sec→After2.5 sec

Flame Strike

Updated
  • Target Limit 5 → 10
  • Cooldown 4.3 sec.

Third Profession

Storm Screamer · Lv. 76+

Aura Blast

New skill
  • Added a new AoE skill learned at Character Lv. 76 with a 1-star spellbook.

Relique

Updated
  • Enchanting no longer adds damage to Thunder Explosion

Now adds an additional hit to:

Magical Focus

Updated
  • PvE Damage Bonus +10% → +5%.

Magic Mastery

Updated
  • M. Atk. +15% → +10%.

Wind Spiral

Updated
  • Target Limits increased.
Without Enchantment
Target Limit
10
Enchant +1
Target Limit
12
Enchant +2
Target Limit
15
Enchant +3
Target Limit
18
  • Learning the skill no longer removes Wind Vortex.

Mystic Mastery

Updated
  • Skill Lv. 1 can now be learned from Character Lv. 79.

Gale Expert

Updated
  • Added another level
  • Skill Lv. 1 can now be learned from Character Lv. 80 with a 1-star spellbook
  • Upgrades other skills only from Buff Lv. 2, learned at Character Lv. 82.
Skill Lv. 1
Skill Power
+5%
PvE Damage Bonus
+5%
Skill Lv. 2
Skill Power
+10%
PvE Damage Bonus
+10%

Gale Buster: Expert

Updated
  • Additional hit deals 30% damage, increasing by 5% per skill level up to 50%.

Wind Vortex

Updated
  • Added levels learned at Character Lv. 76/79/82/85/88
  • Fixed Cooldown 30 sec
  • Debuff Duration 7 sec
  • P. Atk. and M. Atk. -23%
  • Wind Vortex Slug can be used on the target while the debuff is active.

Dark Elf Phantom Summoner / Spectral Master

15 skills

Core Skills

Phantom Summoner / Spectral Master

Magical Wound

Updated
  • Added the skill from Character Lv. 44.
  • PvE Cooldown 4 sec
Skill Lv. 14+
PvE Cooldown
Before4 sec→After3 sec

Elemental Defense

New skill
  • Added the skill from Character Lv. 40.

Elemental Storm

Updated
  • Added a new AoE skill from Character Lv. 44.
Skill Lv. 1-3
Casting Time
Before4 sec→After3 sec
Skill Lv. 4
Casting Time
Before3 sec→After2.5 sec
Skill Lv. 5
Casting Time
Before2.5 sec→After2 sec
Skill Lv. 6+
Casting Time
Before2 sec→After1.5 sec
Skill Lv. 4
PvE Cooldown
Before4 sec→After2.9 sec
Skill Lv. 5
PvE Cooldown
Before2.9 sec→After2.7 sec
Skill Lv. 6+
PvE Cooldown
Before2.7 sec→After2.5 sec
  • Skill Power increased by 10% from Skill Lv. 6.

Flame Strike

Updated
  • Target Limit 5 → 10
  • Cooldown 4.3 sec.

Power Supremacy

Updated
  • Reworked the stat bonuses into AoE Damage.

Third Profession

Spectral Master · Lv. 76+

Elemental Roots

New skill
  • Added the skill.

Elemental Expert

Updated
  • Added the skill.

Now adds an additional hit to:

Ethereal Strike

Updated
  • With Elemental Expert, the additional hit deals 30% damage
  • Increases by 5% per skill level, up to 50%.

Elemental Mastery

New skill
  • Added a new passive skill.

Elemental Resonance

New skill
  • Added a new passive skill.

Elemental Insight

New skill
  • Added a new passive skill.

Ray of Light

Updated
  • Turned into an AoE skill hitting up to 10 targets
  • Casting Time 6.5 sec → 4 sec
  • Deals two hits
  • The additional hit deals 30%-100% damage depending on skill level.

Summon Nightshade / Summon Spectral Lord / Summon Lord Raise

Updated
  • Summoning Cooldown increased to 12 sec
  • Cooldown is now fixed.

Summon Phantom Cubic

Updated
  • Learning requirements changed from Character Lv. 76/78/88/91 → 76/78/80/85
  • Added a PvE Damage bonus.

Assassin Servitor

Updated
  • Max MP +20% → +50%.

Dark Elf Shillien Elder / Shillien Saint

5 skills

Core Skills

Shillien Elder / Shillien Saint

Nemesis

Updated
  • Can now be learned from Character Lv. 55
  • Target Limit changed to 8
  • Cooldown changed to 30 sec.

Third Profession

Shillien Saint · Lv. 76+

Darkness Oath

Updated
  • Max HP +500 → +1500.
Enchant +1
Max HP
+2500
Enchant +2
Max HP
+4000
Enchant +3
Max HP
+6000

Shilien's Grail

Updated

Upgrades:

Additional hit dealing 25% damage, increasing by 5% per skill level up to 50%.

Saint's Burst: Dark

Updated

No longer upgrades:

Improved stat bonuses

M. Atk.
+500
Max HP
+2000
Received Damage
-5%

Shillien's Power

Updated
  • Added PvE Damage Bonus from Skill Lv. 2.
Skill Lv. 2
PvE Damage Bonus
+7%
Skill Lv. 3
PvE Damage Bonus
+10%

Orc Destroyer / Titan

13 skills

Core Skills

Destroyer / Titan

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Fatal Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.45 sec
  • Cast Range 40 → 80.

Excruciating Strike

Updated
  • Target Limit 5 → 12.
  • Casting Time 1.7 sec → 1.5 sec.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Power Crash

Updated
  • Cast Range 40 → 80.

Titanic Break

Updated
  • Can now be learned from Character Lv. 61
  • Casting Time 4.5 sec → 2 sec
  • Target Limit 5 → 6.

Wide Swing

Updated
  • Can now be learned at Character Lv. 56/61/66/78/80
  • Increases PvE Damage and decreases AoE Damage.

Third Profession

Titan · Lv. 76+

Armor Crush

Updated
  • Learning requirement changed from Character Lv. 77 → 76.

Titanic Weapon

Updated
  • Additional-Hit Trigger Chance 20% → 35%.
  • Using Titanic Sweep can now trigger Giant's Ring, which deals three hits, from Skill Lv. 1
Skill Lv. 1
Trigger Chance
20%
Skill Lv. 2
Trigger Chance
25%
Skill Lv. 3
Trigger Chance
30%

Destroyer’s Roar

Updated
  • Target Limit 6 → 10
  • Defense Ignore 10% → 25%.
  • Cooldown 10 sec → 20 sec.

Hyper Rush

Updated
  • Learning the skill no longer removes Rush
  • Hyper Rush and Rush now share a Cooldown.

Full Swing

Updated
  • Hits up to 10 targets in PvP.

Titanic Sweep

Updated
  • Defense Ignore 10% → 15%
  • Hits up to 10 targets in PvE.

Orc Tyrant / Grand Khavatari

14 skills

Core Skills

Tyrant / Grand Khavatari

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Force Burst

Updated
  • Target Limit 5 → 10.
  • PvE Cooldown 6 sec → 6.3 sec.

Force Storm

Updated
  • Target Limit 5 → 10.
  • PvE Cooldown 3 sec → 3.6 sec.

Burning Fist

Updated
  • Cast Range 40 → 120.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Raging Force

Updated
  • Can now be learned from Character Lv. 52
  • The P. Def. reduction applies only from Skill Lv. 9, learned at Character Lv. 76.

Jump Attack

Updated
  • Can now be learned from Character Lv. 61 for 12 Magic Tablets
  • Learning the skill removes Stunning Fist and Iron Fist.
  • PvE Cooldown 8.2 sec → 8 sec.

Spirit of Hawk

Updated
  • Added one more level
  • Can now be learned from Character Lv. 70 for 12 Magic Tablets
Skill Lv. 1
P. Atk.
+20%
P. Skill Critical Rate
+3%

Wolf Nature

Updated
  • Added Skill Lv. 4, learned at Character Lv. 64
  • Added PvE Damage Bonus +3% at Skill Lv. 3 and +6% at Skill Lv. 4.

Third Profession

Grand Khavatari · Lv. 76+

Enhanced Hurricane

Updated

Upgrades:

Additional hit dealing 30% damage, increasing by 5% per skill level up to 50%.

Burning Strike

Updated
  • Additional-Hit Trigger Chance 30% → 100%.
Skill Lv. 1
Additional-Hit Damage
20%
Skill Lv. 2
Additional-Hit Damage
30%
Skill Lv. 3
Additional-Hit Damage
40%
Skill Lv. 4-10
Additional-Hit Damage
50%
Enchant +1
Additional-Hit Damage
75%
Enchant +2/+3
Additional-Hit Damage
100%

Burning Assault

Updated
  • Target Limit 5 → 8
  • Added an additional hit.
Skill Lv. 1
Additional-Hit Damage
20%
Skill Lv. 2
Additional-Hit Damage
30%
Skill Lv. 3
Additional-Hit Damage
40%
Skill Lv. 4-10
Additional-Hit Damage
50%
  • Hits up to 5 targets in PvE.

Final Secret: Grand Khavatari

Updated
  • Bow Resistance 60% → 40%
  • Enchant +1 duration: 45 sec.

Blazing Strike

Updated
  • Learning the skill removes Force Burst
  • Turned into an AoE skill hitting up to 10 targets
  • Cooldown 6 sec
  • Defense Ignore 15%
  • Additional hit deals 50% damage.

Orc Overlord / Dominator

10 skills

Core Skills

Overlord / Dominator

Fatal Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.45 sec
  • Cast Range 40 → 80.

Glory of Pa'agrio / Immunity of Pa'agrio

Removed
  • Removed
  • Restored Pa'agrio's Wisdom and Pa'agrio Protection instead.

Pyro Vortex

Updated
  • Cooldown 1 sec → 0.9 sec.

Spell Master

Updated
  • Gain +5% AoE Skill Damage from Skill Lv. 3.

Inferno Strike

Updated
  • Turned into an AoE skill
  • PvE Cooldown 5.5 sec
From Skill Lv. 3
PvE Cooldown
Before5.5 sec→After4.7 sec
From Skill Lv. 14
PvE Cooldown
Before4.7 sec→After4.4 sec
  • Target Limit 12 → 10
  • Skill Power increased by 10%
From Skill Lv. 3
Casting Time
Before4 sec→After2 sec

Pa'agrio's Wisdom

Updated
Skill Lv. 1
M. Skill Cooldown Reduction
Before-10%→After-4%
Skill Lv. 2
M. Skill Cooldown Reduction
Before-12%→After-8%
Skill Lv. 3
M. Skill Cooldown Reduction
Before-15%→After-12%

Swap Attack

Removed
  • Removed the skill.

Battlefield Glory

Updated
  • PvE Damage Bonus +5% → +3%.

Third Profession

Dominator · Lv. 76+

Blazing Flame

Updated
  • PvE Damage Bonus +10% → +5%.
  • Added more levels
  • Changed to a 2-star skill.

Crimson Flame

Updated

Upgrades:

Additional hit dealing 30% damage, increasing up to 50% across Skill Levels.

Orc Warcryer / Doomcryer

11 skills

Core Skills

Warcryer / Doomcryer

Fatal Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.45 sec
  • Cast Range 40 → 80.

Chant of Vampire

Removed
  • Removed the vampiric effect.

Chant of Glory

Removed
  • Removed
  • Kept Battlefield Glory.

Freezing Flame

Updated
  • Turned into an AoE skill
  • Applies poison to up to 12 targets.

Pyro Vortex

Updated
  • Cooldown 1 sec → 0.9 sec.

Spell Master

Updated
  • Gain +5% AoE Skill Damage from Skill Lv. 3.

Inferno Strike

Updated
  • Turned into an AoE skill
  • PvE Cooldown 5.5 sec
From Skill Lv. 3
PvE Cooldown
Before5.5 sec→After4.7 sec
From Skill Lv. 14
PvE Cooldown
Before4.7 sec→After4.4 sec
  • Target Limit 12 → 10
  • Skill Power increased by 10%
From Skill Lv. 3
Casting Time
Before4 sec→After2 sec

Swap Attack

Updated
  • Reworked to grant AoE Damage
  • Now exclusive to Warcryer/Doomcryer.
Skill Lv. 1
AoE Damage
+4%
Skill Lv. 2
AoE Damage
+6%
Skill Lv. 3
AoE Damage
+8%
Skill Lv. 4
AoE Damage
+10%

Battlefield Glory

Updated
  • PvE Damage Bonus +5% → +3%.

Third Profession

Doomcryer · Lv. 76+

Blazing Flame

Updated
  • PvE Damage Bonus +10% → +5%.
  • Added more levels
  • Changed to a 2-star skill.

Crimson Flame

Updated

Upgrades:

Additional hit dealing 30% damage, increasing up to 50% across Skill Levels.

Dwarf Warsmith / Maestro

12 skills

Core Skills

Warsmith / Maestro

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Fatal Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.45 sec
  • Cast Range 40 → 80.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Power Crash

Updated
  • Cast Range 40 → 80.

Earthquake

Updated
  • Target Limit 5 → 10
  • Can now deal critical damage
  • Defense Ignore 15%
  • Can now be learned from Character Lv. 52.
  • Cooldown 8 sec → 10 sec
  • PvE Cooldown 18 sec.
Skill Lv. 3
PvE Cooldown
Before18 sec→After15 sec
Skill Lv. 4
PvE Cooldown
Before15 sec→After12.5 sec
From Skill Lv. 4
Casting Time
Before2 sec→After1.5 sec

Mechanical Golem

Updated
  • Max HP changed to 10
  • Receives 1 damage per hit.

Golem Reinforcement

Updated
  • Max HP bonus changed to +10%/+20%/+30%.

Focus Attack

Updated
  • Can now be learned at Character Lv. 63/68/78/80
  • Increases PvE Damage and decreases AoE Damage.

Vortex

Updated
  • PvE Cooldown 4 sec → 3 sec
  • Added 10% Defense Ignore
  • Target Limit 12 → 9.
  • Defense Ignore 10% → 20% from Skill Lv. 41.

Third Profession

Maestro · Lv. 76+

Hammer Rumble

Updated
  • Now applies P. Def. -23%
  • Hits up to 5 targets Without Enchantment.
Enchant +1
Target Limit
8
Enchant +2
Target Limit
12
Enchant +3
Target Limit
15
  • Can now be learned from Character Lv. 80.

Mechanical Masterpiece

Updated

Added base stats

P. Atk.
+1000
P. Skill Power
+5%
P. Def./M. Def.
+500

Earthquake

Updated
  • From Character Lv. 76: PvE Cooldown 18 sec → 10 sec.

Dwarf Bounty Hunter / Fortune Seeker

11 skills

Core Skills

Bounty Hunter / Fortune Seeker

Power Strike

Updated
  • Cooldown 1 sec → 0.7 sec
  • Casting Time 1.5 sec → 1 sec.

Fatal Strike

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 1.5 sec → 1.45 sec
  • Cast Range 40 → 80.

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Power Crash

Updated
  • Cast Range 40 → 80.

Earthquake

Updated
  • Target Limit 5 → 10
  • Can now deal critical damage
  • Defense Ignore 15%
  • Can now be learned from Character Lv. 52.
  • Cooldown 8 sec → 10 sec
  • PvE Cooldown 18 sec.
Skill Lv. 3
PvE Cooldown
Before18 sec→After15 sec
Skill Lv. 4
PvE Cooldown
Before15 sec→After12.5 sec
From Skill Lv. 4
Casting Time
Before2 sec→After1.5 sec

Golden Stone

Updated
  • Can now be learned from Character Lv. 55
  • Duration 5 sec → 3 sec before the spellbook upgrade
  • Skill Lv. 1 costs 9 Magic Tablets.

Focus Attack

Updated
  • Can now be learned at Character Lv. 63/68/78/80
  • Increases PvE Damage and decreases AoE Damage.

Vortex

Updated
  • PvE Cooldown 4 sec → 3 sec
  • Added 10% Defense Ignore
  • Target Limit 12 → 9.
  • Defense Ignore 10% → 20% from Skill Lv. 41.

Third Profession

Fortune Seeker · Lv. 76+

Fortune Time

Updated
  • Upgrades Crushing Leap with an additional hit from Skill Lv. 2.
Skill Lv. 2
Crushing Leap Additional-Hit Damage
10%
Skill Lv. 3
Crushing Leap Additional-Hit Damage
20%
Skill Lv. 4
Crushing Leap Additional-Hit Damage
30%
Skill Lv. 5
Crushing Leap Additional-Hit Damage
40%
Skill Lv. 6-12
Crushing Leap Additional-Hit Damage
50%

Trophy Thief

Updated
  • Hits up to 6 targets.
Enchant +1
Target Limit
8
Enchant +2
Target Limit
12
Enchant +3
Target Limit
15

Earthquake

Updated
  • From Character Lv. 76: PvE Cooldown 18 sec → 10 sec.

Kamael Berserker / Doombringer

13 skills

Core Skills

Berserker / Doombringer

Rush

Updated
  • Skill Levels 3 → 21
  • Now also deals damage.

Disarm

Updated
  • Added the Disarm debuff skill from Character Lv. 40.

Enuma Elish / Soul Enuma Elish

Updated
  • Enuma Elish: added more levels
  • Can now be learned from Character Lv. 40.
  • Enuma Elish: PvE Cooldown 5 sec → 3.5 sec
  • Target Limit 12 → 10
From Skill Lv. 34
Effect
12 targets
  • Cooldown 10 sec → 5 sec
  • Casting Time 1.9 sec
  • Cast Range 250 → 150
  • Effect Range 400 → 250.

Soul Impulse / True - Soul Impulse

Updated
  • Cast Range 250 → 150.

Shine Soul Gathering

Updated
  • Cooldown 15 min → 5 min.

Shadow Soul Gathering

Updated
  • Cooldown 15 min → 5 min.

Ancient Sword Mastery

Updated
  • Added PvE Damage from passive Skill Lv. 6.

Rush Impact

Updated
  • Can now be used at close range
  • PvE Cooldown 5 sec.

Third Profession

Doombringer · Lv. 76+

Soul Smash

Updated
  • Learning the skill at Character Lv. 76 now requires 31 Magic Tablets
  • Adjusted Additional-Hit Damage, including the improved variants.
Skill Lv. 16
Additional-Hit Damage
30%
Skill Lv. 17
Additional-Hit Damage
35%
Skill Lv. 18
Additional-Hit Damage
40%
Skill Lv. 19
Additional-Hit Damage
45%
Skill Lv. 20+
Additional-Hit Damage
50%

Soul Weapon

Updated
  • P. Skill Critical Rate +10% → +6%
  • Ancient Sword Damage Bonus +10% → +6%.

Soul Impulse / True - Soul Impulse

Updated
Enchant +1
Additional-Hit Damage
30%
Enchant +2
Additional-Hit Damage
50%
Enchant +3
Additional-Hit Damage
75%

Enhanced Rush

Updated
  • PvE Damage Bonus +17% → +5%.

Soul Enuma Elish

Updated
Skill Lv. 38
Additional-Hit Damage
10%
Skill Lv. 39
Additional-Hit Damage
15%
Skill Lv. 40
Additional-Hit Damage
20%
Skill Lv. 41
Additional-Hit Damage
30%
Skill Lv. 42
Additional-Hit Damage
40%
Skill Lv. 43
Additional-Hit Damage
50%

Kamael Soul Breaker / Soul Hound

22 skills

Core Skills

Soul Breaker / Soul Hound

Soul Reinforcement

Updated
Skill Lv. 1
P. Atk.
Before+500→After+200
Skill Lv. 2
P. Atk.
Before+1000→After+500

Abyssal Power

Updated
Skill Lv. 1
P. Atk.
Before+300→After+150
M. Atk.
Before+150→After+100
Skill Lv. 2
P. Atk.
Before+500→After+300
M. Atk.
Before+250→After+250
Skill Lv. 3
P. Atk.
Before+1000→After+1000
M. Atk.
Before+500→After+500

Resonance Shield

Updated
  • Added more levels
  • Can now be learned from Character Lv. 44
  • Duration 20 sec before the spellbook upgrade and 30 sec with the spellbook.

Thrust

Updated
  • Cooldown 1 sec → 0.9 sec
Skill Lv. 7+
Cooldown
Before1 sec→After0.8 sec

Fleche

Updated
  • Paralysis debuff Cooldown 10 sec
  • Paralysis duration 2 sec.

Crescent Arc

Updated
  • Added more levels
  • Can now be learned from Character Lv. 44
  • Target Limit increased to 8
  • Cooldown 15 sec → 6 sec.

Shine Soul Gathering

Updated
  • Cooldown 15 min → 5 min.

Shadow Soul Gathering

Updated
  • Cooldown 15 min → 5 min.

Crescent Arc (upgraded version)

Updated
  • Target Limit increased to 12
  • Cooldown 15 sec → 6 sec
  • Cast Range 400 → 300.

Rapier Mastery

Updated
  • Added PvE Damage from passive Skill Lv. 6.

Third Profession

Soul Hound · Lv. 76+

Soul Insight

Updated
  • M. Skill Critical Damage +15% → +10%.

Soul Expert

Updated
  • M. Atk. +30% → +20%.

Hound Training

Updated
  • Adjusted enchant bonuses: +1 P. Def. +800 → +400
  • +2 P. Def. +1000 → +600
  • +3 P. Def. +1200 → +900.

Lightning Mastery

Updated
  • Skill Critical Rate +10% → +6%
  • PvE Damage Bonus +10% → +5%.
Enchant +1
Skill Critical Rate
Before+12%→After+8%
PvE Damage Bonus
Before+20%→After+10%
Enchant +2
Skill Critical Rate
Before+15%→After+10%
PvE Damage Bonus
Before+30%→After+15%
Enchant +3
Skill Critical Rate
Before+20%→After+13%
PvE Damage Bonus
Before+40%→After+20%

Soul Reinforcement

Updated
Skill Lv. 3
Learn at Character Lv.
Before80→After78
P. Atk.
Before+1500→After+1000
PvE Damage Bonus
Before+20%→After+3%
Skill Lv. 4
Learn at Character Lv.
Before90→After82
P. Atk.
Before+2500→After+2000
PvE Damage Bonus
Before+30%→After+6%
Skill Lv. 5
Learn at Character Lv.
Before95→After85
P. Atk.
Before+3000→After+3000
PvE Damage Bonus
Before+40%→After+10%

Fragarach

Updated
  • Learning the skill no longer removes Soul Reinforcement.

Chain Lightning

Updated
  • Target Limit 4 → 6
  • Can now deal critical damage.

Electric Shock

Updated
  • Lightning Strike paralysis duration 3 sec → 2 sec.

Soul Edge

Updated
  • Split into 3 Skill Levels
  • Distributed the base effect stats across those levels
  • Upgrades other skills only from Skill Lv. 3.

Rapier Slash

Updated
  • Defense Ignore 20% → 10%.
Without Enchantment
Effect
Two hits, with the additional hit dealing 50% damage
Enchant +1
Effect
Second hit deals 75% damage
Enchant +2
Effect
Three hits, with the additional hits dealing 50% damage each
Enchant +3
Effect
Three hits, with the additional hits dealing 75% damage each

Soul Weakness

Updated
  • Skill Power 8000 → 5000.

Kamael Soul Ranger / Trickster

17 skills

Core Skills

Soul Ranger / Trickster

Trick Shot

Updated
  • Now deals two hits with a 100% chance
  • Adjusted Skill Power
  • Casting Time 4 sec → 3.5 sec.

Unleashed

Updated
  • Added more levels and made the skill available at lower character levels.

Multishot

Updated
  • Restored the skill from Character Lv. 40.
  • Defense Ignore 20%
  • Target Limit 8 → 10
  • Skill Power increased by 25%.
  • PvE Cooldown: 3 sec → 2.3 sec
Skill Lv. 6+
PvE Cooldown
Before2.3 sec→After2 sec
Skill Lv. 1-5
Casting Time
Before4.2 sec→After2.6 sec
Skill Lv. 6+
Casting Time
Before2.6 sec→After2 sec

Deception

New skill
  • Added a new skill level available from Character Lv. 48
Skill Lv. 1
Jump Range
400
Cooldown
Before60 sec→After20 sec
Skill Lv. 2-6
Jump Range
600
Cooldown
25 sec

Shine Soul Gathering

Updated
  • Cooldown 15 min → 5 min.

Shadow Soul Gathering

Updated
  • Cooldown 15 min → 5 min.

Third Profession

Trickster · Lv. 76+

Trick Dart

Updated
  • Can now be learned from Character Lv. 76
  • Adjusted Skill Power.

Trick Arrow

Updated
  • Spellbook requirement 3-star → 1-star
  • Target Limit 4 → 10
  • Cooldown 20 sec → 5 sec.
  • Learning the skill removes Multishot.

Trick Arrow: Sense

Updated
  • Target Limit 8 → 14
  • Additional-Hit Trigger Chance 25% → 50%
  • Additional hits 2 → 1
  • Cooldown 20 sec → 5 sec.

Tricky Focus

Updated
  • Skill Levels 2 → 4
  • Distributed the stats across the levels.

Trick Shot: Advanced

Updated
  • Casting Time 1.5 sec → 2 sec
  • Cooldown 1 sec → 1.5 sec.

Tricky Advance

Updated
  • Adjusted base effects
  • Upgrades Trick Shot to Trick Shot: Advanced only from Buff Lv. 2.
Skill Lv. 1
Max HP
Before+25%→After+20%
P. Skill Power
Before+10%→After+5%
Removed P. Atk. Bonus
+5%
Skill Lv. 2
Can now be learned from Character Lv.
82
P. Skill Power
Before+15%→After+10%
Removed P. Atk. Bonus
+10%

Kamaelic Carnage

Updated
  • Adjusted Combat Power requirements
  • The PvE Damage Bonus is now received only through Combat Power.
  • Combat Power 0-999 → 500-1999.
  • Combat Power 1000-1499 → 2000-2999.
  • Combat Power 1500-1999 → 3000-4999.
  • Combat Power 2000-2499 → 5000-6999.
  • Combat Power 2500+ → 7000+.

Soul Fracture

Updated
  • Adjusted Skill Power.

Tricky Sense

Updated
  • Added another level
  • Learning requirements changed from Character Lv. 76 → 78/82
  • Skill Lv. 1 increases base stats
  • Upgrades Trick Arrow only from Skill Lv. 2
  • Each level now requires a 2-star spellbook.
Enchant +1
PvE Damage Bonus
Before+10%→After+3%
Enchant +2
PvE Damage Bonus
Before+20%→After+6%
Enchant +3
PvE Damage Bonus
Before+30%→After+10%

Trickal Arrest

Updated
  • Adjusted Skill Power.

Shine Soul Affinity / Shadow Soul Affinity

Updated
  • Soul Acquisition Rate 30% → 10%.

Human Death Messenger / Death Knight

9 skills

Core Skills

Death Messenger / Death Knight

Death Guard / Death Shield

Updated
  • Death Guard: duration changed to 10 sec
  • Can now be learned from Character Lv. 48 using Magic Tablets.
  • Previous Max HP bonus: +25%.
Skill Lv. 1
Max HP
+15%
P. Def.
+10%
Skill Lv. 2
Max HP
+20%
P. Def.
+15%
Skill Lv. 3
Max HP
+25%
P. Def.
+20%

Bone Cage

Updated
  • Can now be learned from Character Lv. 55 using Magic Tablets.

Burning Field

Updated
  • Can now be learned from Character Lv. 58 using Magic Tablets
  • Costs 30 DP
  • Target Limit 6 → 12
  • Before the spellbook upgrade, deals two hits plus a third additional hit
  • Does not apply the debuff that prevents rush skills.

Ignition Body

Updated
  • Reduced Skill Lv. 1 effects
  • Skill Lv. 2 moved to Character Lv. 76
  • Upgrades other skills only from Skill Lv. 2.

Third Profession

Death Knight · Lv. 76+

Burning Hell

Updated
  • The version upgraded by Ignition Body Lv. 2 now has 9 Skill Levels
  • Cooldown 26 sec, no longer fixed
Skill Lv. 1-6
Defense Ignore
30%
Skill Lv. 7-9
Defense Ignore
40%

Burning Wipeout

Updated
  • Upgraded version Cast Range 300 → 200.

Death Guard

Updated
  • Skill Lv. 3 PvE Damage Bonus +10% → +6%
  • Received Damage -10% → -6%.

Devour

Updated
  • Now requires a 2-star spellbook.

Call of Flame

Updated
  • Skill Lv. 3 can now be learned from Character Lv. 80
  • Skill Lv. 4 can be learned from Character Lv. 82 and improves Great Punishment with an additional hit dealing 30% damage, increasing by 5% per skill level up to 50%
  • Skill Lv. 3/4 spellbook requirement 3-star → 2-star.

Elf Death Messenger / Death Knight

9 skills

Core Skills

Death Messenger / Death Knight

Death Guard / Death Shield

Updated
  • Death Guard: duration changed to 10 sec
  • Can now be learned from Character Lv. 48 using Magic Tablets.
  • Previous Max HP bonus: +25%.
Skill Lv. 1
Max HP
+15%
P. Def.
+10%
Skill Lv. 2
Max HP
+20%
P. Def.
+15%
Skill Lv. 3
Max HP
+25%
P. Def.
+20%

Bone Cage

Updated
  • Can now be learned from Character Lv. 55 using Magic Tablets.

Freezing Area

Updated
  • Can now be learned from Character Lv. 58 using Magic Tablets
  • Costs 30 DP
  • Target Limit 6 → 12
  • Before the spellbook upgrade, deals two hits plus a third additional hit
  • Does not apply the debuff that prevents rush skills.

Ignition Body

Updated
  • Reduced Skill Lv. 1 effects
  • Skill Lv. 2 moved to Character Lv. 76
  • Upgrades other skills only from Skill Lv. 2.

Third Profession

Death Knight · Lv. 76+

Freezing Hell

Updated
  • The version upgraded by Ignition Body Lv. 2 now has 9 Skill Levels
  • Cooldown 26 sec, no longer fixed
Skill Lv. 1-6
Defense Ignore
30%
Skill Lv. 7-9
Defense Ignore
40%

Freezing Wipeout

Updated
  • Upgraded version Cast Range 300 → 200.

Death Guard

Updated
  • Skill Lv. 3 PvE Damage Bonus +10% → +6%
  • Received Damage -10% → -6%.

Devour

Updated
  • Now requires a 2-star spellbook.

Call of Freezing

Updated
  • Skill Lv. 3 can now be learned from Character Lv. 80
  • Skill Lv. 4 can be learned from Character Lv. 82 and improves Great Punishment with an additional hit dealing 30% damage, increasing by 5% per skill level up to 50%
  • Skill Lv. 3/4 spellbook requirement 3-star → 2-star.

Dark Elf Death Messenger / Death Knight

9 skills

Core Skills

Death Messenger / Death Knight

Death Guard / Death Shield

Updated
  • Death Guard: duration changed to 10 sec
  • Can now be learned from Character Lv. 48 using Magic Tablets.
  • Previous Max HP bonus: +25%.
Skill Lv. 1
Max HP
+15%
P. Def.
+10%
Skill Lv. 2
Max HP
+20%
P. Def.
+15%
Skill Lv. 3
Max HP
+25%
P. Def.
+20%

Bone Cage

Updated
  • Can now be learned from Character Lv. 55 using Magic Tablets.

Lightning Storm

Updated
  • Can now be learned from Character Lv. 58 using Magic Tablets
  • Costs 30 DP
  • Target Limit 6 → 12
  • Before the spellbook upgrade, deals two hits plus a third additional hit
  • Does not apply the debuff that prevents rush skills.

Ignition Body

Updated
  • Reduced Skill Lv. 1 effects
  • Skill Lv. 2 moved to Character Lv. 76
  • Upgrades other skills only from Skill Lv. 2.

Third Profession

Death Knight · Lv. 76+

Lightning Hell

Updated
  • The version upgraded by Ignition Body Lv. 2 now has 9 Skill Levels
  • Cooldown 26 sec, no longer fixed
Skill Lv. 1-6
Defense Ignore
30%
Skill Lv. 7-9
Defense Ignore
40%

Lightning Wipeout

Updated
  • Upgraded version Cast Range 300 → 200.

Death Guard

Updated
  • Skill Lv. 3 PvE Damage Bonus +10% → +6%
  • Received Damage -10% → -6%.

Devour

Updated
  • Now requires a 2-star spellbook.

Call of Lightning

Updated
  • Skill Lv. 3 can now be learned from Character Lv. 80
  • Skill Lv. 4 can be learned from Character Lv. 82 and improves Great Punishment with an additional hit dealing 30% damage, increasing by 5% per skill level up to 50%
  • Skill Lv. 3/4 spellbook requirement 3-star → 2-star.

Sylph Wind Sniper / Storm Blaster

7 skills

Core Skills

Wind Sniper / Storm Blaster

Freezing Pierce

Updated
  • Can now be learned from Character Lv. 55
  • Deals one hit before the spellbook upgrade
  • Target Limit increased to 10
  • Cooldown 15 sec. Before the spellbook upgrade: Atk. Spd. reduction -250 → -125, Casting Spd. reduction -250 → -125, Speed -50, Debuff Duration 3 sec. Spellbook version: Debuff Duration 5 sec.
  • PvE Cooldown 16 sec
Skill Lv. 3+
PvE Cooldown
Before10 sec→After13 sec

Flame Explosion

Updated
  • Target Limit 10, including its elemental variants
  • Defense Ignore 5% → 20%
  • Cooldown 4 sec → 3.5 sec
  • PvE Cooldown 3 sec
From Skill Lv. 17
PvE Cooldown
Before3 sec→After2.7 sec
Skill Power increased by
25%
  • Casting Time 2.5 sec → 1.7 sec.

Third Profession

Storm Blaster · Lv. 76+

Elemental Transition - Spirit

Updated
  • Ally effect Received Damage -10% → -5%.

Wild Dance

Updated
  • Cooldown 15 sec → 25 sec.

Hyper Wind Shot

Updated
  • Defense Ignore 30% → 10%.

Dual Blow

Updated
  • Available after the third profession change.
From Skill Lv. 30
PvE Cooldown
Before1 sec→After0.85 sec

Wind Mastery

Updated
  • PvE Damage Bonus +3% at every level → +5%/+8%/+12%.

Orc Dragoon / Vanguard Rider

5 skills

Core Skills

Dragoon / Vanguard Rider

Power Slam

Updated
  • Added a new single-target stun skill.

Threatening Swing

Updated
  • Casting Time 1.7 sec → 1.5 sec
  • Added 5% Defense Ignore
  • Target Limit 10.

Third Profession

Vanguard Rider · Lv. 76+

Darkness Unleashing

Updated
  • Added more levels.
Skill Lv. 2
P. Skill Critical Rate
+5%
P. Skill Critical Damage
+5%
P. Skill Power
+4%
Skill Lv. 3
P. Skill Critical Rate
+8%
P. Skill Critical Damage
+8%
P. Skill Power
+6%
Skill Lv. 4
P. Skill Critical Rate
+12%
P. Skill Critical Damage
+12%
P. Skill Power
+8%

Spectral Charge

Updated
  • Target Limit increased to 10
  • Defense Ignore 10% → 20%.

Threatening Swing

Updated
  • Casting Time 2 sec → 1.5 sec
  • Target Limit 10.

Human Assassin

9 skills

Core Skills

Assassin

Forward Move

Updated
  • Now deals damage from Skill Lv. 1
  • Hits up to 10 targets in PvP and 5 in PvE
  • Defense Ignore 5% → 15%.

Shadow Motion

Updated
  • Added from Character Lv. 55 for 9 Magic Tablets
  • Target Limit 5 → 10
  • Smokescreen duration 30 sec → 10 sec
  • Skill Lv. 1 gives 30% Skill Evasion
  • Deals 5% of total HP as damage per hit.

Dagger Expert

Updated
  • Added PvE Damage from passive Skill Lv. 4.

Shadow Attack

Updated
  • Skill Levels 20 → 24
  • Target Limit 3 → 6.

Enhanced Shadow Attack

Updated
  • Skill Levels 20 → 24
  • Target Limit 5 → 7–8.

Third Profession

Assassin · Lv. 76+

Agile Movements

Updated
  • Added a new level learned at Character Lv. 79.

Assassination

Updated
  • Fixed damage 3000 → 2000
  • Second-hit damage 200% of P. Atk. → 140%.

Clone Dance

Updated
  • PvE Target Limits changed.
Without Enchantment
PvE Target Limit
5
Enchant +1
PvE Target Limit
7
Enchant +2
PvE Target Limit
9
Enchant +3
PvE Target Limit
12

Shadow Boost

Updated
  • Can now be learned from Character Lv. 80.

Dark Elf Assassin

9 skills

Core Skills

Assassin

Forward Move

Updated
  • Now deals damage from Skill Lv. 1
  • Hits up to 10 targets in PvP and 5 in PvE
  • Defense Ignore 5% → 15%.

Shadow Motion

Updated
  • Added from Character Lv. 55 for 9 Magic Tablets
  • Target Limit 5 → 10
  • Smokescreen duration 30 sec → 10 sec
  • Skill Lv. 1 gives 30% Skill Evasion
  • Deals 5% of total HP as damage per hit.

Dagger Expert

Updated
  • Added PvE Damage from passive Skill Lv. 4.

Shadow Attack

Updated
  • Skill Levels 20 → 24
  • Target Limit 3 → 6.

Enhanced Shadow Attack

Updated
  • Skill Levels 20 → 24
  • Target Limit 5 → 7–8.

Third Profession

Assassin · Lv. 76+

Agile Movements

Updated
  • Added a new level learned at Character Lv. 79.

Assassination

Updated
  • Fixed damage 3000 → 2000
  • Second-hit damage 200% of P. Atk. → 140%.

Clone Dance

Updated
  • PvE Target Limits changed.
Without Enchantment
PvE Target Limit
5
Enchant +1
PvE Target Limit
7
Enchant +2
PvE Target Limit
9
Enchant +3
PvE Target Limit
12

Shadow Boost

Updated
  • Can now be learned from Character Lv. 80.

High Elf Divine Templar

8 skills

Core Skills

Divine Templar

Justice / Nobless Justice

Updated
  • Can now be learned from Character Lv. 44
  • The second hit is available only with the spellbook upgrade
  • Target Limit increased to 8
  • Cooldown 10 sec → 6 sec.

Decoy

Updated
  • Added Skill Levels learned at Character Lv. 52/61/70.

Sacred Weapon Mastery

Updated
  • Added more levels.

Sacred Bash / Transcendent Sacred Bash / Nobless Sacred Bash

Updated
  • Cooldown 1 sec → 0.9 sec
  • Casting Time 2 sec → 1.5 sec.

Third Profession

Divine Templar · Lv. 76+

Noblesse Oblige

Updated
  • Upgrades other skills only from Skill Lv. 2, learned at Character Lv. 80.

Nobless Sacred Bash

Updated
  • Additional hit starts at Skill Lv. 32, learned at Character Lv. 80, with 20% damage
  • Increases by 5% per level, reaching 50% at Skill Lv. 38+.

Nobless Purge

Updated
  • Added scaling Additional-Hit Damage.
Skill Lv. 7, Character Lv. 79
Additional-Hit Damage
25%
Skill Lv. 8, Character Lv. 82
Additional-Hit Damage
50%
Skill Lv. 9, Character Lv. 85
Additional-Hit Damage
75%
Skill Lv. 10-15
Additional-Hit Damage
100%
  • Skill Lv. 10 is learned at Character Lv. 88.

Resist Darkness

Updated
  • Added PvE Damage Bonus +10%.

High Elf Element Weaver

7 skills

Core Skills

Element Weaver

Entanglement

Updated
  • Added a new AoE skill from Character Lv. 44.
  • PvE Cooldown 5 sec
Skill Lv. 4
PvE Cooldown
Before5 sec→After3.5 sec
Skill Lv. 5-7
PvE Cooldown
Before3.5 sec→After3 sec
Skill Lv. 8+
PvE Cooldown
Before3 sec→After2.3 sec
From Skill Lv. 2
Casting Time
Before4 sec→After2.5 sec
From Skill Lv. 5
Casting Time
Before2.5 sec→After2 sec

Sprout

Updated
Skill Lv. 4
Casting Time
Before3.5 sec→After2.75 sec
Skill Lv. 5+
Casting Time
Before2.75 sec→After2 sec
From Skill Lv. 4
PvE Cooldown
Before10 sec→After8 sec
From Skill Lv. 6
PvE Cooldown
Before8 sec→After6 sec

Third Profession

Element Weaver · Lv. 76+

Light Bind

New skill
  • Added a new skill learned from Character Lv. 76
  • Imprisons the target for 3 sec
  • The imprisoned target receives 30% less damage.

Critical Magic

Updated
  • Skill rating 3-star → 2-star
  • Learning requirement changed from Character Lv. 76 → 78
  • Added M. Atk. +10% and M. Skill Power +5%.

Frantic Magic

Updated

Enhanced skills:

Additional hit deals 30% damage, increasing up to 50% across Skill Levels.

Enhanced skills:

Additional hit deals 30% damage, increasing up to 50% across Skill Levels.

Blazing Tempest / Glacier Strike / Frantic Blazing Tempest / Frantic Glacier Strike

Updated
  • PvE Cooldown 8 sec
  • Target Limit 10.

Bloom

Updated
  • PvE Cooldown 8 sec.

Varkas Warg

9 skills

Core Skills

Warg

Tough Skin

Updated
  • Added more levels
  • Can now be learned from Character Lv. 44.

High Speed

Updated
  • Added more levels
  • Can now be learned from Character Lv. 61.

Down Crush

Updated
  • Added more levels
  • Can now be learned from Character Lv. 52.

Cyclone Claws

Updated
  • Added more levels to the transformed version of Down Crush.

Third Profession

Warg · Lv. 76+

Straight Strike

Updated
  • Additional hit deals 10% damage at Skill Lv. 33, 20% at Lv. 34 and 30% at Lv. 35
  • Increases by 5% per level thereafter, up to 50%.

Reckless Fist

Updated
  • Added an additional hit from Skill Lv. 2, learned at Character Lv. 78.
Skill Lv. 2
Additional-Hit Damage
15%
Skill Lv. 3
Additional-Hit Damage
30%
Skill Lv. 4
Additional-Hit Damage
50%
Skill Lv. 5
Additional-Hit Damage
60%
Skill Lv. 6
Additional-Hit Damage
70%
Skill Lv. 7
Additional-Hit Damage
85%
Skill Lv. 8-10
Additional-Hit Damage
100%

Double Claw

Updated
  • Additional hit deals 60% damage.

Spin Claw

Updated
  • Added an additional hit from Skill Lv. 2, learned at Character Lv. 78.
Skill Lv. 2
Additional-Hit Damage
15%
Skill Lv. 3
Additional-Hit Damage
30%
Skill Lv. 4
Additional-Hit Damage
50%
Skill Lv. 5
Additional-Hit Damage
60%
Skill Lv. 6
Additional-Hit Damage
70%
Skill Lv. 7
Additional-Hit Damage
85%
Skill Lv. 8-10
Additional-Hit Damage
100%

Wolf Mastery

Updated
  • Added another level
  • Skill Lv. 1 can now be learned from Character Lv. 79 and also increases P. Atk. and P. Skill Power
  • Upgrades other skills from Skill Lv. 2, learned at Character Lv. 82.

Rose Vain Blood Rose

4 skills

Core Skills

Blood Rose

Rose Vine

Updated
  • Added more levels
  • Can now be learned from Character Lv. 55
  • Target Limit increased to 10
  • M. Def. reduction -30% → -23%.

Third Profession

Blood Rose · Lv. 76+

Bloody Rose

Updated

Upgrades:

Additional hit dealing 30% damage, increasing by 5% per skill level up to 50%.

Vine Forest

Updated
  • Added a PvE Damage bonus.

Vine Guard

Updated
  • Added another level learned at Character Lv. 79.

Katana Class Ronin / Samurai

11 skills

Core Skills

Ronin / Samurai

Single Flash / Double Flash

Updated
  • Cooldown 1 sec → 0.9 sec.

Slashing of Strow Dummy

Updated
  • Added more levels
  • Adjusted the P. Atk. Bonus.

Strike

Updated
  • Added a knockdown effect
  • Target Limit 2 → 3
  • Cooldown 30 sec → 15 sec
  • Reduced Skill Power
  • Added more levels
  • Can now be learned from Character Lv. 40.

Disastrous Shriek

Updated
  • Added more levels, including the associated debuff.

Thousand Wounds

Updated
  • Added more levels
  • Can now be learned from Character Lv. 44
  • Cooldown 25 sec → 10 sec
  • Deals only one hit before the spellbook upgrade.
  • Casting Time 2.8 sec → 1.6 sec
  • PvE Cooldown 10 sec → 3 sec.

Katana Master

Updated
  • Added PvE Damage from passive Skill Lv. 3.

Third Profession

Samurai · Lv. 76+

Core Training

Updated
  • P. Atk. +2000 → +1000.

Resolve

Updated
  • Skill Lv. 1 no longer upgrades Single Flash
  • The upgrade now applies only from Skill Lv. 2.
  • Buff Lv. 2 upgrades Single Flash to Double Flash
  • From Character Lv. 82, the additional hit deals 30% damage, increasing by 5% per skill level up to 50%.

Walk in Monster Woods / Scratch

Updated
  • Scratch now reduces HP Potion Recovery.
Skill Lv. 1
HP Potion Recovery Reduction
25
Skill Lv. 2
HP Potion Recovery Reduction
40
Skill Lv. 3
HP Potion Recovery Reduction
60
Skill Lv. 4
HP Potion Recovery Reduction
100

Determination

Removed
  • Removed the vampiric effect.

Full Twist

Updated
Skill Lv. 1
Additional-Hit Damage
20%
Skill Lv. 2
Additional-Hit Damage
35%
Skill Lv. 3
Additional-Hit Damage
50%
Skill Lv. 4
Additional-Hit Damage
50%
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